Ticktock Tactics by Cral

:crossed_swords: Welcome to Ticktock Tactics
Push various units toward the enemy banner or killing all units on board to win.
Turns take place over the course of every 10 seconds, it's down to you to use each one wisely.
:computer: How to play
Can be played with :mousethreebutton: mouse or on :iphone: mobile!
Click on units to select them and then click a tile to make that unit interact with the clicked tile.
Destroy the enemy banner or kill all enemy units on board to win.
:stars: Team
Programming by CralDev
Art by Excy
:notepad_spiral: Change Log:
04/10/2022 - Fixed bugs with the clock taking input over actions and mute button
| Link | https://craldev.itch.io/ticktock-tactics |
| Original URL | https://ldjam.com/events/ludum-dare/51/ticktock-tactics |
Ratings
| Overall | 106th | 4.036⭐ | 57🧑⚖️ |
| Fun | 212th | 3.818⭐ | 57🧑⚖️ |
| Innovation | 393th | 3.545⭐ | 57🧑⚖️ |
| Theme | 303th | 3.945⭐ | 57🧑⚖️ |
| Graphics | 78th | 4.427⭐ | 57🧑⚖️ |
| Audio | 138th | 3.927⭐ | 57🧑⚖️ |
| Given | 32🗳️ | 56🗨️ |
The concept is cool and could be pushed !
If you will keep working on it, I would suggest to work on the global flow and its rythm, which is quite slow (even with the speed up mode).
Good job ! :D
I couldn't finish second stage, because I've left one of the units under the clock - all clicks were going to it, and not to the buttons. You might want to look into it.
I really liked the art.
Great entry
Solid quality work on the art assets and music, nothing unique, but very well executed.
I don't like the camera movement in the moment of the strike (closer and further). And I think that the animation of the movement may be a little faster (even of max speed). Especially on the long distances
Only downside to the resource management I saw when playing was that the rules really push you towards playing very defensively since you want to make the opposing side lose time by moving towards you.
Great job overall though :) !!
@ everyone else - thank you for the very kind comments
Or to have one-shot units which will die after a few rounds. So when it's their final round, it doesn't really matter where they are placed.
Also the AI was very preditable, always searching for the lower most unit closest to their banner, this way it was easy to make them attack a unit with high health.
But overall, I played this quite a while and had a lot of fun with it.
Is it endless? Or how many levels are there? I think I played this for more than 40min. xD
Glad you enjoyed it and thanks for playing for such a long time!
One of my favourite games played of the jam by far, very well done! Do more on this!
I guess the only thing I would have liked is a bit more challenge, it's nice that the first levels are easy but then the difficulty is really slow to ramp up.
Thanks for the game and great job!
Some polish feedback:
- It was difficult to click buttons above units sometimes, I think they collided with rocks and debris on the map?
- Some forest/battlefield ambiance could go a long way
- Sound effects when clicking units
- Movement sound effects beyond the clock tick
I love how you represent the 10 seconds as in-game time, instead of real human time. I have not seen that too often in this edition of Ludum Dare.
Some feedback
* Because I can use all the time on the same character for the best effect (damage overflow is a good idea, but not enough). This makes multiple characters appearing at the same time not very rewarding. After all, I just have to destroy all the monsters, and the monsters will come my way on their own.
* The enemy's ai was a bit clunky, and many times he could have killed my character, but chose to move instead.
Not my kind of game, still very enjoyable.
the balancing is not excellent but that's not a real problem for me. but what i was maybe missing was some shortcuts for actions, like arrows for moving et space for attacking for example (i say that but my game is only point&click and could benefit from that advice too haha).
overall, really nice entry!
great game!fun strategy game!
Really love the game! It's quite interesting from game mechanic point of view and what a lovely small animations! Amazing what a cool stuff you've made in such limited amount of time!