Decachronomorphia by Shaggy
The unfortunate tale of a witches partner who played with the witches temper one too many times.
The player has been cursed by his witch partner,
splitting him into four persons, each representing a part of him.
* The fighter - Youthfulness and boldness
* The tank - Kindness and peaceful approach to conflicts
* The wizard - Magical abilities
* The rat - Their avoidance of responsibility 
Welcome to Decachronomorphia, a game where you change form and abilities every 10 seconds while trying to survive the witches dungeon which you have been thrown into.
How to play
Control the character - wasd
Use characters dodge ability - space
Attach - arrow keys
Try to survive you way to the boss and defeat it!
Everything but the music and some sound effects are made during the jam by the team members. Awesome art by @Tamomi!
Sound sources:
Menu music: https://freemusicarchive.org/music/SycamoreDrive/KicksMoves/03Moves/
Game music: https://freemusicarchive.org/music/defrini/single/spookie/
Sword sound: https://pixabay.com/sound-effects/sword-sound-2-36274/
Game over: https://freemusicarchive.org/music/Monplaisir/TurboRallyeClicker4000Soundtrack/Monplaisir-TurboRallyeClicker4000Soundtrack-09_Defeat/
| Link | https://github.com/Praccen/Decachronomorphia |
| Link | https://bjorkgustav.se/Decachronomorphia/ |
| Original URL | https://ldjam.com/events/ludum-dare/51/decachronomorphia |
Ratings
| Overall | 1106th | 2.905⭐ | 23🧑⚖️ |
| Fun | 1131th | 2.619⭐ | 23🧑⚖️ |
| Innovation | 697th | 3.19⭐ | 23🧑⚖️ |
| Theme | 455th | 3.789⭐ | 21🧑⚖️ |
| Graphics | 733th | 3.405⭐ | 23🧑⚖️ |
| Humor | 883th | 2.25⭐ | 22🧑⚖️ |
| Mood | 868th | 3.119⭐ | 23🧑⚖️ |
| Given | 16🗳️ | 22🗨️ |
I also like the characters and their characterization, not to mention their designs.
Overall, good job. I think this game holds a lot of potential, but suffers from a lack of polish (which is unavoidable in a game jam).
The combat felt a bit unfair, the attacks were much to fast to dodge as anyone other then the wizard (way at range) or the rat, the running guy often hits you before you can react after moving rooms.
I also encountered a small bug where sometimes the pacifists special would make him invisible
But the game is too unforgiving and the controls are too floaty as well and I end up dying way too fast.
I think if you keep working on it, it'd be way more interesting and I'd love to pick it up again.
Keep up the good work :smile:
I liked the graphics and the sprites a lot!!