RoomZ by John llyod Apolo

[raw]
made by John llyod Apolo for Ludum Dare 51 (JAM)

Enter different RoomZ and complete the condition to proceed. SS1.png SS2.png

Ratings

Overall 1109th 2.9⭐ 27🧑‍⚖️
Fun 1063th 2.78⭐ 27🧑‍⚖️
Innovation 1027th 2.78⭐ 27🧑‍⚖️
Theme 1031th 3.06⭐ 27🧑‍⚖️
Graphics 1065th 2.56⭐ 27🧑‍⚖️
Audio 701th 2.78⭐ 27🧑‍⚖️
Mood 1054th 2.82⭐ 27🧑‍⚖️
Given 17🗳️ 26🗨️

Feedback

nilolo
04. Oct 2022 · 11:38 UTC
Your itch.io link doesn't work. Maybe the game isn't public yet?
The screenshots look cool! Would love to try.
Skeudi
04. Oct 2022 · 11:44 UTC
The link doesn't work, i'm impatient to test this !
Faust_Mi
04. Oct 2022 · 12:00 UTC
The link doesn’t work ((
🎤 John llyod Apolo
04. Oct 2022 · 12:10 UTC
@nilolo @skeudi @faust-mi Hello, the link is fix now.
Skeudi
04. Oct 2022 · 12:23 UTC
Nice game !
Wizcas
04. Oct 2022 · 15:11 UTC
Love the tension and the music. The different penalty in every room is a very interesting idea. It would be better if I can have some feedbacks on hitting the eyeballs. Good job!

P.S. I find I can shoot while reloading. Is that intented?
🎤 John llyod Apolo
04. Oct 2022 · 16:53 UTC
@wizcas Thanks for the feedback and yes, it is intended.
stewthepoo
04. Oct 2022 · 19:18 UTC
This is a neat concept. Like a FPS Warioware almost. I can really see the potential with it
Brandsma
05. Oct 2022 · 08:50 UTC
You've managed to innovate on an FPS game and use the 10 seconds in different ways. Good game.
magicstunts123
05. Oct 2022 · 19:40 UTC
You nailed the theme.
I like that the player AND the enemies change behaiviour all 10 seconds.

Would be cool to have some Feedback when the player is hit, or when the 10 seconds are over. (maybe just an audio cue)
Other than that: Great concept!
Jeff Kerman
05. Oct 2022 · 20:21 UTC
I love the concept of this game. Having to adapt to the situation presented. Great job!
Sturza Anzor
07. Oct 2022 · 09:54 UTC
Pretty nice game
LDJam user 202408
07. Oct 2022 · 13:26 UTC
Like how every rooms has it's own machanics, the enemy design is nice as well, though I feel like you didn't have enough time for more levels it was a shame the game ended too quickly. I found a little exploit where you can shoot the enemies before entering the room lol, but worry not I have a decent enough sportsmanship to not do that :smile:. cool game!
JonnyLynx
07. Oct 2022 · 17:59 UTC
Nice to play .. I missed a little bit the feedback of shooting and hitting the enemies.. also it would be useful if there were more amunation..

Keep on doing !
Wouter52
07. Oct 2022 · 18:00 UTC
Such an awesome game! The music really makes the whole game feel more urgent. I did not know how to reload at first (I'm not what the cool kids say: pro-gamer) so pressing R was not my first though ^^

I was kind of disappointed that the game was over after 3 rooms, which is a good thing I think!

Also, it is a bit too easy I think. I mean, I survived for about a minute in the first room without bullets ^^"
Shaolin Dave
07. Oct 2022 · 18:13 UTC
Your Mac build is broken. I have a way to fix it, as well as an explanation of what caused it: https://ldjam.com/events/ludum-dare/51/$304157/an-important-notice-for-mac-players-repost-for-51

About the game itself, I actually didn't get very far. I first noticed that the mouse sensitivity was way low and without a way to adjust it, it's pretty difficult to aim.
After that, I think I only had enough ammo to kill 2-3 enemies, then couldn't find a way to get more.
leorid
07. Oct 2022 · 22:18 UTC
Constructive Criticism as requested:

- add some indicator for when the player was hit and from which direction, so players understand how to avoid future hits
- A better Indicator for reloading, currently the block goes in and when it's not moving anymore, the reload is complete, would be way more visually understandable if, on a finished reload, the block would pop out or the weapon would shake or something on the crosshair, something to clearly indicate when the weapon is ready to shoot again
- Same for starting the reload, something should move quickly within 0.1 seconds to indicate the reload has started, greyed out crosshair, animations on the weapon, additional sound that has a very clear start and end
- I think there was no sound when hitting an enemy and no indicator other than their healthbar shrinking, there should be a distinct sound and a hit-marker on the crosshair (usually a 45° rotated X in the middle of the crosshair)
- Instead of giving instructions inside the room, you could write them on the outside in 3D space, so the game flow is not interrupted by UI but by the intention of the player (him stopping by to read what's written there)

Other than that it was quite straight-forward and I made it to the end in my first try while also understanding the rules of the game. I like that, especially in Jam-Games.
BayLock
12. Oct 2022 · 05:24 UTC
Nicely Done Bro. really nice concept and use of the 10 second theme. Would love to see this game developed further and released in a larger scale. The game really give a nice overall look. Can find a bit incomplete but then again its a Jam game so, its great anyways. Overall good job great efforts. Please do check out my submission as well.
asfdfdfd
18. Oct 2022 · 19:28 UTC
Nice concept!
Ava Skoog
20. Oct 2022 · 16:32 UTC
Getting some Star Wars vibes from that sort of music combines with the sound effects for the shooting; intentional? 😁 It didn't run super well on my machine, and of course I won't score you any worse for that, but it did make me realise that this game seems to be a bit tied to the FPS? It was difficult to turn around, and I don't think it ran so badly that it would've been an issue if delta time was involved, but I might be wrong. Is that the case? Anyway, the game itself was quite fun and I enjoyed the various effects that got applied to me. I too got confused about reloading but luckily found out about it through the comments—would be great if the info got added to the description 😊 I liked the visual indicator of how loaded the gun was with the blue bit on it. The design of the enemies has its own charm too. Fun use of the theme!