Miller's Palm by kr4ft3r
kr4ft3r - code
Orb - graphics

~~Miller's Palm is a~~
~~This game is sort of an escape room~~
~~Miller's Palm is an adventure game made in short time~~
~~This is a game about~~
We opted out of humor, perhaps you will discover why.
Have fun.
| Link | https://krafter.itch.io/millers-palm |
| Original URL | https://ldjam.com/events/ludum-dare/51/millers-palm |
Ratings
| Overall | 662th | 3.447⭐ | 40🧑⚖️ |
| Fun | 1012th | 2.861⭐ | 38🧑⚖️ |
| Innovation | 439th | 3.487⭐ | 40🧑⚖️ |
| Theme | 439th | 3.803⭐ | 40🧑⚖️ |
| Graphics | 630th | 3.579⭐ | 40🧑⚖️ |
| Mood | 117th | 4.053⭐ | 40🧑⚖️ |
| Given | 26🗳️ | 65🗨️ |
Nice atmosphere, nice hidden stuff the backstory is very well convene through the little bits and pieces. Congrats!
I noticed one small bug. After "doing the stuff on the lower screen" and clicking on the window once, no matter what you click on next it will always behave as you clicked the window again.
- This game doesn't leave you indifferent.
- The mood is very cohesive
- I didn't find a bug (this is a first for all the games I've reviewed)
Cons / Feedback:
- The solution was hard to find - I could not find it, ended up clicking on everything multiple times out of exasperation (which got me out of the game). In the end, I found the solution thanks to an hint in another comment... And it was the only dialog I hadn't seen even before my clicking frenesy. The text when going there and doing the action really made me think I was done with this "item")
- The clock indicated UTC time, not local time. I'm not sure it's possible to do so, but it lessen a bit the impact of that part
The concept is really fresh, and it is a good way to communicate such important subjects.
I think you really hold a nice concept that could be pushed way further.
(As you may know, some cool improvements could be on the global UX of the game)
Congratulations
Feedbacks :
- texts are hard to read (black&white on black&white)
- sprites should have the same resolution
You are a master of horror atmosphere.
I put 20 minutes in this one, I think this is very impressive for a game that started at sunday afternoon! The graphics are somehow fitting to the dark nature of this game. And the soundeffects are nicely done.
I love how you interpeted the theme completely diffrent than all the other games I played (including ours)
Only feedback I've got:
- The last screens could have had some better fitting graphics I think :-)
- Maybe the sleep action could have had more impact on the time displayed on the clock
I couldn't solve the riddle, but I liked the game.
I really loved the art style and atmosphere of the game and also the creative way you used the jams theme, making it the central mystery in the narrative and not just some gameplay element
Would be nice to separate the things you can interact a bit more maybe?
Nice entry overall!