Pressure: Force Over Area by Caerind

[raw]
made by Caerind for Ludum Dare 51 (JAM)

Welcome to Pressure: Force Over Area
This is a world war 1 RTS/turn based game.

Your goal is to take over the enemy trench at night while surviving with a team of 5 special forces.
Every 10s you change the operator you're playing with.
Beware the enemy is strong, (and a bit buggy), don't rush too much.
(The 3rd map is not well optimised but after a few death it get better.)

Instructions:
W/A/S/D: Movement Left click: Fire
Right click: Bayonet stab
Q/E: Selection of your next playable soldier

Tips:
Sandbags block 50% of the incoming shots
Holes (brown stuff on the ground) reduce the amount of damages you take.

Enjoy

Pressure: Force Over AreaBattle<em>Ligth.pngMap</em>version<em>Mini</em>Map.PNGMass_Battle.png

Ratings

Overall 512th 3.591⭐ 24🧑‍⚖️
Fun 625th 3.341⭐ 24🧑‍⚖️
Innovation 211th 3.773⭐ 24🧑‍⚖️
Theme 223th 4.045⭐ 24🧑‍⚖️
Graphics 877th 3.119⭐ 23🧑‍⚖️
Audio 614th 3.048⭐ 23🧑‍⚖️
Humor 865th 2.294⭐ 19🧑‍⚖️
Mood 319th 3.727⭐ 24🧑‍⚖️
Given 31🗳️ 21🗨️

Feedback

Don Juan Javier
04. Oct 2022 · 00:13 UTC
The game feel is strong with this one. The time mechanic was well-thought out. You really have to be strategic about placing your soldiers around the map. The 2D light made for a very immersive environment!
Defrag
04. Oct 2022 · 00:17 UTC
I liked the concept, but in practice, I had a hard time keeping track of what was happening. Perhaps some kind of nav marker or radar ping for when an enemy was detected, or at least where the fire was coming from. I felt like hitting the enemies was a little bit too hard for me. The heartbeat as timer ran down was a really thematic touch. The level design seemed a little haphazard as well, but it gave me the feeling that I was carefully picking my way through enemy territory.
Impressive splash screen graphics for LD - was that an AI?
🎤 Caerind
04. Oct 2022 · 00:27 UTC
Hi @defrag! Thanks for the comment! We wanted to have very few information about the enemies position. You can still hear the sounds of the bullets/weapons and also see the bullets on the minimap. The level design was indeed hazardous, we rushed it in the end sadly... But hey still have each their own "theme".
All the splashscreens are IA generated of course :) You can have a look here on their Discord : https://beta.pixelmind.ai/
croze
04. Oct 2022 · 00:35 UTC
Really cool idea, and curious what the other campaigns are. Really struggled to get any kills, I think my framerate was so low that collisions weren't quite working right with the fast projectiles. If you @ me later tonight I'll be able to download it and try again hopefully with better frames!
brunozisman
04. Oct 2022 · 04:03 UTC
I really enjoyed it, feels like the type of game i would play for hours! Didn't like that i could change the order of the soldiers at first, but after some tries it got really fun! Would love to play more of this, nice work and a great entry!
🎤 Caerind
04. Oct 2022 · 14:16 UTC
Hi @croze and @brunozisman! Thanks to both of you for taking the time to play our game!
The different level are unlocked when you win the previous level. We will probably release a 'non jam' entry that will fix some bugs, improve the framerate and the overall experience.
c4ris
05. Oct 2022 · 18:42 UTC
I think this is a pretty fun game I could get behind. If you decide to spend more time working on it I think an alert system would be useful for players so they know if they are approaching victory or defeat. Every time I played I would either win or lose not knowing exactly why. The gameplay was still very fun and added an extra sense of urgency with the 10 second player switcher. Thanks for the fun time!
Urggann
05. Oct 2022 · 19:16 UTC
Totally agree with c4ris. The idea is good, the 10 seconds are too hard to follow. This game need to be developp outside of this jam because the fun is here. Thanks
Cedric86
05. Oct 2022 · 21:59 UTC
Very intressting concept. The 10 seconds seem to quick though to truly apply strategy. And for some reason in one level i played one guy was able to shot me from so far away that i couldn't even see him and finished my entire squad...
But still very fun to play. Polish it some more und you mighthave something here. Well done.
7331
05. Oct 2022 · 22:08 UTC
That was fun! I didn't like the whole war framing, but that's just personal preference. Overall, I was captivated by the game within the first few seconds. And oh boy, the timer and ticking and restricted vision really good some excitement started.
LDJam user 277851
05. Oct 2022 · 22:44 UTC
Very fun game. I guess the correct way to play is to arrange the formation to gradually advance, when I noticed that the soldiers would automatically fire at the enemy they were facing.

The bullets are very inaccurate, I guess on purpose. There is a lot of pressure when the switch comes but the enemy is still engaging you.

Overall well done
Juss
06. Oct 2022 · 16:42 UTC
Got really strong Foxhole vibes form this application!
Great game! Cool that from the sounds of the shots you can distinguish direction of the enemy
chromaphase
08. Oct 2022 · 22:47 UTC
This game is excellent ! Godo pace and the game mechanic is super original ! Keep improving it with good graphics, it got potential !
LDJam user 301644
09. Oct 2022 · 20:46 UTC
cool game. espesially for such short amount of time. gameplay is really nice and creative theme usage
RosyMaple
10. Oct 2022 · 10:22 UTC
I came to comment that your people should shoot when you aren't playing them, but it seems I was just experiencing a glith, where mine wouldn't shoot :sweat_smile:.

cool idea for a game, and I think it could easily be fleshed out more to be a masterpiece
ping78
10. Oct 2022 · 23:35 UTC
Fun game. Reminded me of Hotline Miami. Very ambitious and expansive, but less quantity and more quality would have benefited a lot. The enemies seem to be able to shoot from farther than player can see. Accuracy felt a bit to random. A few small nitpicks: walls in holes, allies in 3rd level could have been a different color (especially on the minimap). The unit swiching mechanic is well done, unit portriats are a nice addition. Light/Visibility mechanic worked really well. Game has a lot potencial.

Overall excellent work.