The Tenth Second Son by Caveman54

[raw]
made by Caveman54 for Ludum Dare 51 (JAM)

The Tenth Second son is a creative interpretation of the Ludum Dare 51 theme "every 10 seconds." Instead of interpreting the theme as something that affects gameplay, we chose a different direction and based the story around the theme (there is also gameplay based on the theme).

Description: Every 10 second-sons are selected for the great coronation. Once 10 second-sons have been born the old feud sparks. A great weight is placed on each of the families to be the first to have a second son early. Every son needs training and experience if they hope to withstand a battle to the death for control over the lands that stretch as far as the eye can see. But you are the last to be born. The tenth second son. The day that you turn 17 is the day of the battle. A great tide has been sweeping the feud as the Raginmars have dominated the last 2 competitions. Their second son, Robell, is 34, with 20 years of combat experience and a medal of honor he is favored to carry the Raginmars to a 3rd victory.

Your family won just 3 short coronations ago. But your win was not through combat but subterfuge. Due to a technicality in the original agreement, if a second son were to leave the arena for ten seconds they immediately forfeit. The families still contest the win, but once taking the position of power the rule was finalized. Now a timer is placed on everyone and if they leave the arena for ten seconds they lose. The Raginmars have won by strength but you might be able to win with technicalities. Can you dethrone Robell and reclaim the crown?

Controls: wasd: Basic movement e: Interact and talk to NPC's to gather information and win your fights. Left click: This is your parry, It's your first method of defeating enemies and a great way to avoid getting hit. Space: This is your dash, use it to avoid enemy attack's and look cool doing it.

Note: if all else fails remember to talk to people, subterfuge is your best friend.

Screenshots:

Screenshot 2022-10-03 212526.jpg Parry in action ^ Screenshot 2022-10-03 212626.jpg Dash doing its job ^ Screenshot 2022-10-03 212020.jpg Dialogue interaction ^

Ratings

Overall 1042th 3.023⭐ 24🧑‍⚖️
Fun 986th 2.905⭐ 23🧑‍⚖️
Innovation 646th 3.238⭐ 23🧑‍⚖️
Theme 662th 3.571⭐ 23🧑‍⚖️
Graphics 811th 3.262⭐ 23🧑‍⚖️
Audio 421th 3.429⭐ 23🧑‍⚖️
Humor 363th 3.237⭐ 21🧑‍⚖️
Mood 785th 3.225⭐ 22🧑‍⚖️
Given 40🗳️ 29🗨️

Feedback

RiptideStudio
04. Oct 2022 · 12:31 UTC
I'm getting this error when trying to run this game in browser:
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RuntimeError: integer divide by zero
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🎤 Caveman54
05. Oct 2022 · 15:41 UTC
@riptidestudio Yup sorry about the inconvience, the in browser version doesnt seem to be working. It works in editor we are going to be contacting unity support to resolve the issue. We spent monday trying different editor versions and messing with settings with no luck. I'll send out an update once it is fixed.
🎤 Caveman54
06. Oct 2022 · 03:37 UTC
@riptidestudio Turns out it was a really weird error regarding both some project settings and some music settings. It might run somewhat slow since music is now decompressed in memory but it will run. Hopefully you get a chance to come back to it, thanks!
Jag
06. Oct 2022 · 04:15 UTC
Just gave your game a try and I absolutely love your take on the theme! I'm always trying to look for creative ways to reinterpret the theme and I feel the idea of 10 second son's battling it out is just genius! Its really unfortunate you were not able to finish in time because I think this whole game has enormously potential. The RPG storytelling is perfectly on point, the pixel art is great, and the battle music is just so good. I like the idea of searching out clues before fighting a boss! I have to admit that I got stuck on brutus. I tried speaking to everyone but I simply couldn't figure out his weakness, I even trying parrying his rocks. Nevertheless I had a great time playing your game!
🎤 Caveman54
09. Oct 2022 · 18:44 UTC
@jag We just got the page updated. The game is finished we had an issue uploading because of the build issues. But you can now go ahead and rate it!
oozer
09. Oct 2022 · 19:33 UTC
the wise tree looks a bit crazy 😂😂 very interesting gameplay
Flying Dog Fish
09. Oct 2022 · 19:36 UTC
Kudos for not making a game where something happens every 10 seconds.
jadedResearcher
09. Oct 2022 · 22:43 UTC
Definitely stood out compared to the other entries, loved the graphics and the music was p solid, too. I wasn't able to figure out how to beat it (the people I managed to talk to didn't really have anything important to say?), but I can see how it has potential, good luck!
croze
09. Oct 2022 · 23:01 UTC
Cool atmosphere, and neat graphics. Cool take on the theme too. Lots of content in a small amount of time, though I struggled to beat it. Would love to see this project continued post-dare
JesusOnWheels
10. Oct 2022 · 02:23 UTC
Once I hit the parry, I was like, "Damn, this game is cool". The parry felt so crisp, the way it slowed down time with the sound queue. I could not seem to beat the first boss after parrying in the second phase, maybe I just have to keep playing and find out for myself. Had a ton of fun, excellent job!
🎤 Caveman54
10. Oct 2022 · 02:37 UTC
@oozer Thank you! We have definitely decided we want a character similar to the wise tree in our main game his dialogue is simple and fun to write.

@flying-dog-fish Thank you! We werent big fans of the theme because of that restriction so we tried to come up with something a little more unique.

@jadedresearcher That's disappointing to hear that you weren't able to figure it out but thank you for playing! The music for our games has always been one of the best parts our composer is amazing. The art this time around came from some new artists and we are gonna need to add them to our main team cause it turned out great. Just wish we had them for more time.

@croze I'm glad you liked the graphics! Not sure how far you got but there was an error with the final fights dialogue we fixed. So if you were stuck at Robell that has been fixed.

@jesusonwheels I'm really glad you liked the parry! We spent a lot of time trying to polish it cause we made it so hard to do. I do really like how the effect turned out. If you get a chance to go back and play again that first fight all comes down to the ten seconds part mentioned by Ewel Trye at the beginning. Hopefully that helps!
candlesan
10. Oct 2022 · 06:16 UTC
Some humorous dialogue. The fight is very difficult - the parry seems very hard to time. I tried to get the knight to run out of the arena but lost multiple times instead.
TheMentalSheep
10. Oct 2022 · 21:23 UTC
A really fun game! it was challenging but really rewarding when you time everything right it felt so clean after you got the hang of it. Great submission!
Cedric86
11. Oct 2022 · 19:25 UTC
Aa really fun gaem. The parry feels very good once mastered. In the beginning it's very difficult to get the hang of it but once you do it works very well. Good bgm as well. Well done. Great entry.
Chartle
11. Oct 2022 · 20:12 UTC
A little rough, parts of the area were a little laggy for me, but others worked fine? You wrote some good dialogue, and the parry was solid, except I think I took damage and still got the parry UI stuff? Nonetheless a great job, even if I did breeze through the combat a little ;p
Platyp
11. Oct 2022 · 20:40 UTC
Parry was nice and once you figured it out became a useful piece of kit in beating the fights
Inno
11. Oct 2022 · 20:43 UTC
Wasn't expecting a full rpg
🎤 Caveman54
12. Oct 2022 · 02:26 UTC
@candlesan I'm glad you liked the dialogue! The balance needs some work has been a pretty common feedback. We will have to explain combat better for future work.

@thementalsheep Thank you for playing! It's good to hear you enjoyed it.

@cedric86 The parry was a huge focus of ours. We spent a lot of time polishing the feel so I like to see that you had fun with it.

@chartle I am surprised you breezed through combat. Most of our feedback has been the other way. The lag is likely due to a weird bug with how the music loads. It is the same reason our game did not build before. And I am not exactly sure why but we have in our own testing had the parry work but you still take damage. We may need to add some sort of vulnerability frames there? Not really sure that shouldnt happen but you arent the only one.

@platyp For sure! The parry was a big part of it and I think we needed to do a better job of telegraphing that.

@inno Well hey I guess you got it. Not sure I would call it a full rpg but it does seem to have a good amount of content for a jam game. Thanks for playing!