House Of Desire by Noirox

[raw]
made by Noirox for Ludum Dare 51 (JAM)

Our submission to Ludum Dare 51: Every 10 Seconds. Lulu, a shy girl is challenged to acquire a medallion from a spooky house... But the house may not be entirely as it seems.

Switching rapidly between challenging Jump and Run and dialogues with quirky characters, we tried our hand at a game split in two, with both halves linking into each other and coming together to tell an intriguing story.

Feedback and criticism is always appreciated!

Ratings

Overall 839th 3.26⭐ 27🧑‍⚖️
Fun 1083th 2.74⭐ 27🧑‍⚖️
Innovation 852th 3⭐ 27🧑‍⚖️
Theme 847th 3.375⭐ 26🧑‍⚖️
Graphics 569th 3.64⭐ 27🧑‍⚖️
Audio 361th 3.52⭐ 27🧑‍⚖️
Humor 261th 3.455⭐ 24🧑‍⚖️
Mood 549th 3.479⭐ 26🧑‍⚖️
Given 17🗳️ 14🗨️

Feedback

Thiefaine
03. Oct 2022 · 22:35 UTC
That's cool, love the potraits ! Not really my type of game but I had a good laugh on Phoenix Wrong and the mood was really cool.
Good job !

PS : BTW the link to the build is dead, I had to go to Itch.io
🎤 Noirox
03. Oct 2022 · 22:44 UTC
@thiefaine I'm glad you enjoyed it nonetheless, thanks for checking out the game! The build link should be a direct Ludum Dare upload, the servers might be a bit under stress...? I will check back later, good to know.
LDJam user 250825
04. Oct 2022 · 00:31 UTC
Neat game! The designs of different ghosts are full of personality and distinct, in general the artwork is very pleasing. I got stuck to the "Time shows you the way" part and sadly couldn't figure out how to continue over three attempts at the game (I suppose it has something to do with the time ghost :D). Oh and I also had the same issue as @thiefaine with the ldjam.com download, but the itch.io link worked just fine. Also all the music is great but a special shoutout to the "self conversation" track, it's so good!
defilerzero
04. Oct 2022 · 08:47 UTC
A neat concept, swapping between platforming and dialogue. Believe I hit a bug once, died, restarted and only the title was showing on the platforming and no longer swapping into the dialogue portion. Bug aside, a great idea that made me investigate more.
CataclysmicKnight
19. Oct 2022 · 16:22 UTC
Whew, I did very poorly with this game lol. I kept messing up with talking to people so I never got the code, and after a while I'd get a "hurry to the medallion!" screen where my screen would go fully dark but the game wouldn't end so I had to shut down and restart. But I watched a video of Super Space Squid finishing it on Itch (in the comments) and I'm glad I got to see the rest :D Cool concept, quite funny, and well done especially in 48 hours!
Sublustris
19. Oct 2022 · 17:08 UTC
Cool game after all. I enjoyed playing it! 🤗
ManchmalScott
20. Oct 2022 · 00:21 UTC
I enjoyed the concept and the art, but wow it took me a while to figure out what I was supposed to do! I also wish the wall climbing(?) mechanic was maybe a bit snappier. Overall I had fun!
TheSmellofOxygen
21. Oct 2022 · 00:09 UTC
A little difficult to parse, but the ghosts became a welcome visit after a bit. The wall hover was interesting and took me a moment to get used to, but was certainly useful. The spike trap sprite was pretty badly resized, but all the other art was charming.
LDJam user 206001
21. Oct 2022 · 00:29 UTC
There is no exit or Esc button. I didn't understand the relationship with the theme or any 10 minute counter. The graphics are nice, but too dark, the lighting is poor. The changes from screens to dialogue are interesting, but I didn't understand the relationship to everything else. The jump seems too high. The blue bar when jumping on the wall seems unnecessary. Music is cool.
Stephen Kyranakis
21. Oct 2022 · 03:22 UTC
Excellent work! I really loved your take on the theme: switching to a visual novel after every ten seconds of platforming. The art was cute!
Paul Avallone
21. Oct 2022 · 04:39 UTC
Really great character design and animations. Music fits well with the mood. Movement feels pretty good though the character moves a little too fast for my liking. I was very confused on where to go and the lights went out much too quickly. Game didn't fit my screen properly so the sides were cut off and the dialog seemed to constantly go beyond the bounds of the dialog box. I thought the dialog was very funny and I loved interacting with all the characters. I would love to see this game expanded upon and iron out the small kinks. Fantastic job!
thedashdude
21. Oct 2022 · 21:46 UTC
Funny, but hard to tell if what I was doing was right. Some more platforming would have been nice, as well as more guidance. Great work though, I had fun. Art was nice too.
Empty Set
21. Oct 2022 · 21:57 UTC
I had a bit of a tough time figuring out what exactly was going on. The scenes with dialogue seemed to just appear randomly and it wasn't clear what affect they had on the platforming gameplay if any. I can't say I really get the "concept" here to be honest.
Zachary Shah
21. Oct 2022 · 22:09 UTC
I didn't get a chance to deep dive in this game, but you're right! a lot of the dialogue is nicely written and has good humor. Coyote time is almost essential to platformers now though.