Shady business by Peche et Tradition 1867

Team : DEV - Luc Francey @Arscene / DEV - Corentin Barman @Echoes / DEV - Maria Sisto @Akaitori / ART - Mike Cotton-Russell @DoudouDoom / ART - Elio Ramel @ramelio /




Controls Mouse and keyboard (WASD + Q E) Settings (ESC or TAB)
Known issues: * WEBGL - text might disappear after switching fullscreen mode
| Itch.io page WEBGL | https://peche-et-traditions.itch.io/boatboat |
| Original URL | https://ldjam.com/events/ludum-dare/51/shady-business |
Ratings
| Overall | 243th | 3.85⭐ | 52🧑⚖️ |
| Fun | 580th | 3.39⭐ | 52🧑⚖️ |
| Innovation | 317th | 3.62⭐ | 52🧑⚖️ |
| Theme | 649th | 3.583⭐ | 50🧑⚖️ |
| Graphics | 36th | 4.57⭐ | 52🧑⚖️ |
| Audio | 225th | 3.75⭐ | 52🧑⚖️ |
| Humor | 796th | 2.431⭐ | 31🧑⚖️ |
| Mood | 41th | 4.32⭐ | 52🧑⚖️ |
| Given | 26🗳️ | 37🗨️ |
Overall, a really great entry.
I love the interactable objects!!!
Although I mostly don't know what I am doing XD
Maybe I am just bad at games. I have hard time knowing what to do at the steering wheel.
The radio sound was a bit annoying... Maybe changing it speed and pitch each time could have given it a bit more life...
I can see in your presentation that an impressive amount of thought went into the concept art, and it definitely shows - the ship is well designed and full of details, and the foggy environment creates the perfect atmosphere for this kind of game. Aside from the main cabin, though, I found the gamma way too dark and had some trouble understanding what was happening on screen at times.
After quite some time, I understood that the green light on the left was a radar and the red button on the right was a fuel indicator: after noticing it it became one of those "silly me, that's so obvious" moments, but I still think it would have helped to have a simple text line at the beginning explaining this detail. However the idea itself, navigating dark waters using your radar, is really beautiful in my opinion.
To me it's not fully clear how the jam theme was implemented... It can't be related to fuel because it clearly lasts longer than that, maybe it has to do with the radio icon that appears in the bottom right corner every now and then?
As a composer, I couldn't help but noticing the absence of background music, but the ambience sounds on their own created a very immersive effect nonetheless.
Overall, I had a lot of fun. Good luck with the jam!
The quality level seems very strong on your submission.
The radar shutting down every 10 sec is a nice idea. I wanted to play multiple time in a row to get better =)
Sounds is nice but maybe not as nice as the graphics. I guess Footsteps would be great to reinforce the silent/loneliness feel.
Gameplay wise there's just enough complexity to keep yourself on your toes unless you want get caught or crash.
Well done, team!
Very well done!
Edit: I saw your post on how the maps are created before. Really impressive!
The art direction is top-notch!
In love with the concept art as well, that goes a step beyond anything I've seen so far!
I was on the edge of my seat the entire time, which is both a blessing and a curse because the game never really capitalized on the tension.
Still an absolute win overall - I would love to see this expanded upon!
Since the game can be quite hard at the beginning, I guess some kind of mini tutorial mission would have been a nice addition, but hey, it's a ludum dare game, you already made an awesome job in a very little time, I can't ask for too much.
It's one of the best LD51 game I've played so far.