Sequence Run by sbackman
Space stations core is melting down and as a cocequence of that, all over the station different systems are exploding or bursting into fire in mear seconds. Your only hope of surviving is to reach the escape pods before the whole station explodes.
| Game | https://sbackman.itch.io/sequence-run |
| Original URL | https://ldjam.com/events/ludum-dare/51/sequence-run |
Ratings
| Overall | 910th | 3.184⭐ | 21🧑⚖️ |
| Fun | 662th | 3.289⭐ | 21🧑⚖️ |
| Innovation | 915th | 2.921⭐ | 21🧑⚖️ |
| Theme | 579th | 3.658⭐ | 21🧑⚖️ |
| Graphics | 920th | 3.026⭐ | 21🧑⚖️ |
| Audio | 609th | 3.059⭐ | 19🧑⚖️ |
| Mood | 948th | 3⭐ | 19🧑⚖️ |
| Given | 10🗳️ | 14🗨️ |
By the way, there was W and D in a guide (not A and D) but it's a little mistake.
It's a platformer game but we play as if we are a speedrunner. The rotating level is really cool, I would love to see more platformers like this.
My only problem is the control. It's slippery and I can't control it freely. I finally managed to get the hang of it, though.
It's all about timing here, as in Mario for comparison.
Gravity changing is a fun feature. I wish there would a few more levels with it.
The graphics here are a bit too monotonous, so I couldn't see my character very well sometime, but the style overall is pretty good.
This timer on the center of the screen is a bit annoying.
Thank you for a good time.
I feel like most of the difficulty comes from the feedback of controls. In particular, the player may not get enough visual feedback during the gravity conversion. The levels themselves is not that difficult. The rotation channel in third level is a fairly good idea. If subsequent development improves the sense of control and retains the characteristics of gravity conversion, it will be definitely a great game. Good work!