Gnomageddon by Nikolaj
You must build gnome huts every 10s that spawn Gnomes every 10s , to defend from nasty skeletons that are spawned every 10s to come.. stand in the middle. Beware!
HTML5 Game - No Download Required!

| Link | https://ld51.nikolaj.dev |
| Original URL | https://ldjam.com/events/ludum-dare/51/gnomageddon |
Ratings
| Overall | 844th | 3.25⭐ | 36🧑⚖️ |
| Fun | 659th | 3.294⭐ | 36🧑⚖️ |
| Innovation | 932th | 2.897⭐ | 36🧑⚖️ |
| Theme | 786th | 3.441⭐ | 36🧑⚖️ |
| Graphics | 795th | 3.294⭐ | 36🧑⚖️ |
| Audio | 571th | 3.141⭐ | 34🧑⚖️ |
| Humor | 218th | 3.574⭐ | 36🧑⚖️ |
| Mood | 739th | 3.279⭐ | 36🧑⚖️ |
| Given | 34🗳️ | 43🗨️ |
It was a bit awkward using right click to select and then left click to move, think id rather use left click for both.
With different gnome\house types, different skelly types, map design and some polish, you get a really cool steam level tower defence game which I would buy. Well done!
Something minor but worth mentioning: the right-click thing sometimes clashes with the browser right-click. I feel like the game could use some simpler controls as well.
Good job!
Technical issues aside, I think a fast paced mini-rts like this would be really cool with more buildings and unit types.
I was playing for quite a while, at some point it's impossible to lose, maybe the gnomes could have less hp.
Which technology did you use? Did you just make a 3d game without engine? I was inspecting a little bit the page and found a "Three.js" which is a library to load and render 3d models. It's very impressive that you achive such a nice result :clap_tone3: :clap_tone3:
I love strategy and you just made this game :)
Also, I found that I had to micromanage my forces more to attack skeletons, even when they were right nearby. I would have found it more fun to watch all my little minions just go crazy and chase down the skellies!
Awesome idea for a RTS, and a very rare sight, too! Sometimes the gnomes felt a bit unresponsive, but other than that I can't complain.