Squid Shot by puyo
Squid Shot
Squid Shot is a simple underwater platformer/racer. The theme adherence is "you must breathe every 10 seconds".
"Obtain the Legendary Treasure!"
RECOMMENDED: Play on the itch.io link below! (We'll leave the LD embedding, but it messes up the pixel dimensions a bit)
Controls
- [W][A][S][D] Swimming movement
- Mouse Aim the squid grapple
- [Mouse 1] Fire the squid grapple
Crew
- elim - Code
- puyo - Design, Graphics
Sound and music are just samples we had from the recent SFX/Music pack on Humble Bundle.
More Info
You can swim, but its really slow. Your fast movement comes from pumping your squid onto walls and sea creatures, which will latch and grapple you to them.
The goal is to reach and unlock the treasure chest at the bottom left of the map. Once unlocked, the Legendary Treasure will be released, and if you're quick you may retrieve it before you run out of breath and need to resurface. Don't worry, it will float to the surface itself. There are a couple of routes, probably all of which need some luck in the current tuning.
We had a larger scope for the puzzling aspect, but toned it down to be able to complete.
puyo's thoughts
I'm happy with the general tone of the level.
The graphics are about what we expected to achieve in the time, though I'm really happy with the basic swimming animation.
I would have liked more time to add better puzzles (switches, boulders to unlock routes, where the 10 second timer makes more sense i.e. needing to explore multiple side routes in under 10 seconds to reveal viable routes to the treasure).
The grapple in its basic form shows a nice idea for underwater exploration instead of regular swimming/propulsion which is often bad in platformers. It's still really far from perfect here, but could feel nice with (for example): tuning, extra camera space, done in 3D, ability to detach grapple and maintain momentum etc.
Tools
- Godot 3.51
- Aseprite
- Audacity
- Github
| itch.io | https://puyoau.itch.io/squid-shot |
| Original URL | https://ldjam.com/events/ludum-dare/51/squid-shot |
Ratings
| Overall | 970th | 3.109⭐ | 34🧑⚖️ |
| Fun | 971th | 2.922⭐ | 34🧑⚖️ |
| Innovation | 701th | 3.188⭐ | 34🧑⚖️ |
| Theme | 541th | 3.703⭐ | 34🧑⚖️ |
| Graphics | 845th | 3.188⭐ | 34🧑⚖️ |
| Humor | 519th | 2.95⭐ | 32🧑⚖️ |
| Mood | 1033th | 2.844⭐ | 34🧑⚖️ |
| Given | 36🗳️ | 46🗨️ |
i found a really fast way to get the treasure, but if it was located deeper and there was some air bubbles to breath at some places under the water, it could be even better. but it's a jam game, so i'll stay with : very nice game! :D
A bit short but the challenge is there and it is extremely effective. Not bad the anchor trick.
I think this is the kind of game we are looking for. I'd like to see an extra component with the other mouse click to put more holds.
Keep going like this. Great Job
Also, great game!
The original scope was a bit larger and included some of your suggestions, but things kept interrupting us over the weekend. Probably the best thing was how we were able to not panic and reduce the scope to at least present something playable!
We wanted some simple things like pressing R to reset the whole round, a little bit better art on the environment and sea life (happy with the player and squid), also to see the player be able to stay above water and not run the timer.
The big idea was to have several checkpoints (underwater air caves) with a series of puzzles in between.
Anyway, thanks all, glad to see many have acquired the One Piece! :smile:
Great game!
But somehow, taking the surface taxi fish was way more fun and satisfying than it looks like :D.
Great entry.
Would be fun to see additional levels, each of which could be complete in 10 seconds.
Then i nearly got it and I hooked that damn shark!
Didn't took long to understand the base mechanics of using fish/envioranmetn to move around.
Nice little game overall!