I'm Just Hungry by ZwodahS
Play as a slime that is just hungry and needs to eat. How much food can you eat before you die to the increasing number of adventurers trying to kill you ?
- WASD to move
- Left Mouse to shoot
Each food restore some hunger, and also provide some benefits.
- Cherry - Shoot 3 bullets instead of 1.
- Carrot - Bullet pierce enemies.
- Cabbage - Deal some AOE damage, higher duration = bigger radius.
- Potato - Split into smaller bullet on impact with enemy.
- Apple - Increase damage, higher duration = higher damage increase.
- Orange - Increase rate of fire, higher duration = higher rate of fire.
- Banana - Increase movement speed, higher duration = more increase.

| Source | https://gitlab.com/ZwodahS/LD51 |
| Web | https://zwodahs.itch.io/justhungry |
| Original URL | https://ldjam.com/events/ludum-dare/51/im-just-hungry |
Ratings
| Overall | 333th | 3.22⭐ | 27🧑⚖️ |
| Fun | 197th | 3.42⭐ | 27🧑⚖️ |
| Innovation | 398th | 2.833⭐ | 26🧑⚖️ |
| Theme | 302th | 3.42⭐ | 27🧑⚖️ |
| Graphics | 267th | 3.38⭐ | 27🧑⚖️ |
| Humor | 192th | 2.8⭐ | 22🧑⚖️ |
| Mood | 358th | 2.841⭐ | 24🧑⚖️ |
| Given | 18🗳️ | 22🗨️ |
Controls feel smooth. Everything is very enjoyfull. To bad there isn't audio. But I really understand about all the work that is involved.
The only tip I could/would give is that you spawn the enemies a little bit further away when the game starts.
Compliments!

I managed to get this score:

There were some parts that felt a bit unfair though
The most important upgrade was the banana, without it you'd be guaranteed to lose quick. Your movement speed really determines how powerful you can become. It would be nice if one banana spawned at least per X fruits. Another option would be to have the movement speed increase slightly with every fruit you pick up, and decrease the speed every time you get hit. My final tactic for the game was to first get a couple bananas for speed, and then always make sure there was at least one banana on the field as an emergency speed boost.
The knights also were a bit unreliable, since their attack speed and range is completely unknown. Many times it just felt like you died for no reason. And the sniper projectiles are super fast, which either means they're only dodgeable by luck.
And the background texture is a bit too noisy, which makes it slightly hard to see projectiles and things. Seeing your total kills at the end would also be fun.
It's a very good game though! I enjoyed it a lot, nice work :)
my best is 41

Because this is a great compo game !

For some reason it's capped at 58
The game turned out really fun the moment I realized I was supposed to stack up the bonuses. I think I played it for longer than any other game this event. I think I played it for longer than 20 minutes till dawn (Steam)
My only complaint is that it's too much of a fruit slot machine. Drops should be more pseudo-random, and all bonuses should stack with themselves (i.e. getting too many carrots or cherries means death)
I feel the game could use some audio feedback and/or music. The emphasis is on sounds and giving feedback to player.
Good job!