A Little Bit Of Everything by Matt Ravenhall
Fast-paced puzzle game where every challenge has a ten second time limit. Each solution will grant you one point. Good luck!
If the embedding doesn't work, you can play at https://mattravenhall.itch.io/a-little-bit-of-everything
| itch.io | https://mattravenhall.itch.io/a-little-bit-of-everything |
| Original URL | https://ldjam.com/events/ludum-dare/51/a-little-bit-of-everything |
Ratings
| Overall | 581th | 3.523⭐ | 109🧑⚖️ |
| Fun | 234th | 3.785⭐ | 109🧑⚖️ |
| Innovation | 724th | 3.168⭐ | 109🧑⚖️ |
| Theme | 262th | 3.991⭐ | 109🧑⚖️ |
| Graphics | 1034th | 2.687⭐ | 109🧑⚖️ |
| Humor | 301th | 3.382⭐ | 104🧑⚖️ |
| Mood | 728th | 3.291⭐ | 105🧑⚖️ |
| Given | 159🗳️ | 232🗨️ |
Well done mate!
Does feel a little derivative of stuff like Warioware though, would liked to have seen something a bit more unique, or some other twist on the concept.
Two things
the instruction are way to fast, it will be probably best to keep them on screen
the mix of mouse control and key control is confusing, and should be explained
Love the chasing flag :-D
Me: https://cdn.shopify.com/s/files/1/0580/7000/7968/articles/170512-A-TI382-489_2048x.jpg?v=1637123323
Really great job. I love the "micro-game" compilations. I especially like the NOT ones. They ensure you are actually paying attention.
Great example of using megasimple mechanics to make a full experience, and snappy to boot!
pretty well for how much time I usually hope to spend on a jam game.
The 'how to play' page could have included there was a WASD/SPACE portion to the game, that caught me off guard a little.
The art style is clear, though I wish there was a more pleasant palette used which would've elevated the look of the game a lot rather than having primary colors + grey on a black background.
All in all, a solid series of minigames, that doesn't stretch on for too long and lives in the Goldilocks Zone of stress and enjoyment!
Good job!

I like the first play through, exciting and intense!
Would be good to have a little bit more randomness in the games. Having the answers in the same place limits the replayablility a fair amount, but was fun anyway.
Great entry!
The game's 2 "dont do x" minigames are really boring. Waiting is always a bad game mechanic, so something else in their place would have been appreciated.
Had fun, very good reusing of assets to make a lot of minigames. Well done!
There has been quite a few "1 minigame every 10 seconds" games during this jam. The selection of minigames in this game is on the simpler side but I also think it gives the game more unique feel to it. As I said, this game feels the closest to those old minigame collections of the 2000s.
There are some minigames that are probably a bit outdated in today's standards though. The "do not click this" type of games belong in the "ha ha" category in my book. They also require the player to wait for the timer to expire which really breaks the flow of the game.
I also found a bit weird that each there are minigames that require the player to use different control schemes. The game was flowing well when played with the mouse and then I suddenly learn that directional keys need to be used in the next minigame. I would prefer to stick with either mouse or directional keys for the whole game.
But overall, thanks for the nostalgia trip! Great work!
It was nice to play a game that was bug free. Good job coming up with all the different game mechanics in the limited time frame, good game.
I can only repeat the others that you should randomize the levels a bit to make it more replayable, for example the level where you have to pick the yellow square could place it at any of the positions, or better yet, have the target shape and color be randomly picked as well, so sometimes it is a red triangle, other times a blue square, most of the levels could be expanded upon this way.
Anyways, good job!
Unrelated, I just saw your Signals game on Itch. It looks like you have the mini-games-bundle approach nailed down!