{"author_link":"\/author\/hgcummings\/","author_name":"hgcummings","author_uid":"11392","comments":[{"author_name":"Suese","author_uid":"8361","time":"Aug 24, 2015 @ 2:16am","epoch":1440382260,"text":"Innovation 5 stars."},{"author_name":"Yamzho","author_uid":"40804","time":"Aug 24, 2015 @ 7:55pm","epoch":1440445800,"text":"Nice game there ! Concept is interesting."},{"author_name":"bombjack","author_uid":"18768","time":"Aug 24, 2015 @ 8:12pm","epoch":1440446820,"text":"very original. I also liked the flipping of the labyrinth. cool ;)"},{"author_name":"LeekAnarchism","author_uid":"57512","time":"Aug 24, 2015 @ 9:09pm","epoch":1440450240,"text":"Really enjoyed playing this -- the wall-flipping mechanic made it interesting by allowing me to set up a barrier against Theseus (as he seems to be slower at pushing walls)\r<br\/>\r<br\/>The minimal audio gives the game lots of tension -- perhaps adding some footstep sounds of Theseus (which can get louder as he gets closer) could make it even more tense (if that's what you're aiming for!)\r<br\/>\r<br\/>I found the Tricksy difficulty level to be pretty well balance -- not convinced Monstrous is possible :)"},{"author_name":"Donutttt","author_uid":"30043","time":"Aug 25, 2015 @ 9:00pm","epoch":1440536100,"text":"Cool idea, cleverely implemented, like it"},{"author_name":"WubAlliance","author_uid":"54258","time":"Aug 25, 2015 @ 9:05pm","epoch":1440536400,"text":"Fun game! The difficulty levels seem very steep. It would be nice to have more of a meter to indicate how much longer you have to run for, Theseus making a break for it almost caught me by surprise. Good job nevertheless!"},{"author_name":"hgcummings","author_uid":"11392","time":"Aug 25, 2015 @ 9:12pm","epoch":1440536820,"text":"Thanks to everyone who's given feedback. @WubAlliance: Yep, definitely agree about having a meter to indicate the time left. This was one of the first things on my feature list (e.g. a graphic of a candle burning down) and I never quite got around to implementing it.\r<br\/>\r<br\/>I agree that the difficulty levels are a bit steep. Didn't really spend a lot of time balancing them. I did at some point convince myself that Monstrous was possible if you got very lucky, but I'm not sure this is actually the case."},{"author_name":"Pickens Inc.","author_uid":"25346","time":"Aug 26, 2015 @ 3:09pm","epoch":1440601440,"text":"Adored it. I had been following your posts (as I have said, soft spot for randomly generated stuff) Kinda annoyed when after evading Theseus who was near the entrance at the time of his candle going out, I didn't realize he'd try and escape.\r<br\/>\r<br\/>Luckily, he moves so slowly through swivel walls that I caught up :) made me really appreciate the Minotaurs advantage. I don't think everyone likes it as much as I do, but I thought it was tense, fun, and I love the maze's swivel walls."},{"author_name":"Ithildin","author_uid":"15664","time":"Aug 26, 2015 @ 11:27pm","epoch":1440631320,"text":"Brilliant concept! I was cursing at Theseus after being caught stupidly the first two times when I accidentally discovered about the wall flipping. That was a master addition. Still, even if I evaded him he managed to escape...for now.\r<br\/>\r<br\/>Great, great job :D"},{"author_name":"Sanju","author_uid":"53870","time":"Aug 27, 2015 @ 10:11pm","epoch":1440713160,"text":"I liked the &quot;spinning-wall&quot; mechanic."},{"author_name":"Hippomancer","author_uid":"58055","time":"Aug 27, 2015 @ 10:27pm","epoch":1440714120,"text":"Goddamn Theseus!"},{"author_name":"TeamCosmitronique","author_uid":"57628","time":"Aug 27, 2015 @ 10:28pm","epoch":1440714180,"text":"The concept is phenomenal. I had a lot of fun playing this. The mechanics were very interesting."},{"author_name":"Chronodrax","author_uid":"21759","time":"Aug 27, 2015 @ 10:30pm","epoch":1440714300,"text":"Nice game and innovative mechanics :)\r<br\/>Too bad that you can cross Theseus without anything happening if he moves at the same time,\r<br\/>ans if Theseus is behind a wall that you're moving then he's not pushed accordingly, thus allowing him to move through walls to reach you.\r<br\/>Using the AI's stubbornness I could survive in Fiendish difficulty just by hiding behind a 90&deg; angle wall, 1 tile from Theseus, and move when he pushed the wall to try to reach me.\r<br\/>Without using that technique I couldn't do it on that difficulty level ^^'"},{"author_name":"Niebule","author_uid":"55514","time":"Aug 27, 2015 @ 10:32pm","epoch":1440714420,"text":"This was really fun to play! great game! Can't say much of anything negative about it.. maybe some music would've made it even better!"},{"author_name":"hgcummings","author_uid":"11392","time":"Aug 27, 2015 @ 10:46pm","epoch":1440715260,"text":"Thanks for all the feedback everyone. @Chronodrax - interesting, I coincidentally just pushed a very minor bugfix that I think resolves the crossing issue. Not sure about the more complex case of hiding behind a wall. I agree there are probably a couple of breaking strategies though. Was a little bit tricky to balance the difficulty and make it hard enough to get around Theseus in time to block the exit."},{"author_name":"FrederickK","author_uid":"11311","time":"Aug 28, 2015 @ 4:32am","epoch":1440736020,"text":"Clever and hard! A timer would be nice.\r<br\/>Nice job!"},{"author_name":"Linus123xbb","author_uid":"28046","time":"Aug 28, 2015 @ 3:42pm","epoch":1440776220,"text":"Great game, it was very nice to play and indeed quite a lot of fun. Cool and interesting!"},{"author_name":"Wryxo","author_uid":"56123","time":"Aug 31, 2015 @ 9:34pm","epoch":1441056540,"text":"Nice idea. Very nice."},{"author_name":"bentglasstube","author_uid":"50659","time":"Sep 1, 2015 @ 2:45am","epoch":1441075200,"text":"Really interesting concept and very enjoyable.  With some more graphical and audio polish, this could be a legit game."},{"author_name":"rogberth","author_uid":"8913","time":"Sep 1, 2015 @ 8:33pm","epoch":1441139280,"text":"Interesting game. Really smart mechanism.\r<br\/>\r<br\/>See if there's an icon in the url box to enable my game! =)"},{"author_name":"Zeriver","author_uid":"51756","time":"Sep 2, 2015 @ 3:43pm","epoch":1441208280,"text":"Hahaha nice idea, i really enjoyed playing your game. Lack of any background music actually helps with building tension. Simplistic but elegant graphics. Hmm maybe with some changes it could be a great mobile game?"},{"author_name":"bombjack","author_uid":"18768","time":"Sep 2, 2015 @ 6:58pm","epoch":1441219980,"text":"very original and refreshing gameplay."},{"author_name":"bombjack","author_uid":"18768","time":"Sep 2, 2015 @ 7:00pm","epoch":1441220100,"text":"oops looked like I already commented it earlier ^^ anyway it's really worth mentioninng again the originality of the gameplay :)"}],"images":["ld33\/11392-5a6ddea1093f9f6a662d35a2d1d251c3.jpg","ld33\/11392-f7911d4952ba959e439edbe617f347c2.jpg"],"links":[{"url":"http:\/\/hgc.io\/matt\/compo","text":"Web"},{"url":"http:\/\/hgc.io\/matt\/","text":"Web (post-compo version)"},{"url":"https:\/\/github.com\/hgcummings\/matt","text":"Source"}],"metadata":{"g_key":"8425","g_author":"11392","g_event":"LD33","g_eventkey":"29","g_subevent":"COMPO","g_urlkey":"8458","g_title":"Minotaur and the Theseus","g_status":"UCHK1","g_place":"73","g_commentcount":"23","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/479518\/11392-shot0-1440378878.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/479518\/11392-shot1-1440378878.png-eq-900-500.jpg"],"text":"You are the Minotaur, and Theseus is coming to find you and kill you. He's faster than you, but you know the Labyrinth intimately and can outwit him. If you can evade him until his light burns out, then the tables turn and you have a chance to prevent him ever escaping the Labyrinth.\r\n\r\n*Changelog*\r\n24\/08: Very minor change to clear state between games (fixes occasional odd behaviour when starting a new game after the first one)\r\n27\/08: Highlight explanatory text a bit more clearly. Very minor collision detection tweak to avoid crossovers.\r\n05\/09: Fix console error (no functional impact)\r\n\r\n*Post-compo version*\r\nVisual hints about the gameplay state: Remaining time and Theseus detecting the player's location.\r\nCorrected arithmetic in pathfinding logic (was slightly wrong in the compo version, but happened to give about the right answer anyway).\r\nTweaks the the colour pallette and the Theseus sprite.","title":"Minotaur and the Theseus"}