deleted by Daniel - Wither
Crystal Fetcher is a scavenger-hunt like game where each round, you have 10 seconds to collect specific crystals and minerals.

How To Play: Each round, after a 4 seconds cooldown, you will be given a list of crystals you have to find. You can use the colored bloom that crystals emit to track them. If you collect the correct crystals, you will receive money. If you collect the wrong crystals, you will lose money. If you end the round without having collected all the required crystals, you will also lose money. If your balance becomes negative, you lose the game by becoming bankrupt.


Ratings
| Overall | 432th | 2.929⭐ | 23🧑⚖️ |
| Fun | 440th | 2.643⭐ | 23🧑⚖️ |
| Innovation | 454th | 2.524⭐ | 23🧑⚖️ |
| Theme | 292th | 3.452⭐ | 23🧑⚖️ |
| Graphics | 332th | 3.143⭐ | 23🧑⚖️ |
| Audio | 370th | 2.475⭐ | 22🧑⚖️ |
| Humor | 314th | 2.194⭐ | 20🧑⚖️ |
| Mood | 346th | 2.881⭐ | 23🧑⚖️ |
| Given | 11🗳️ | 7🗨️ |
What would be cool is to provide more hints that would guide the player to the location (and I guess you did that with the glow effect), however 10 seconds to find an increasing number of gems in a very big location is not nearly enough time. It's more of a panic run to get to scout out the entire map from one location to the next without getting stuck on walls.
The artwork is good programmer artwork and works well with the overall setting and tone of the game. Meaning they're all consistent with what you're going for.
A scavenging hunt game can be really fun! I just think with some more polish and adding additional gameplay mechanics to make the scavenging hunt more interesting will be beneficial!
I wish you the best in your game dev journey :D
Fun game though! Movement felt good, I like how the crystals emit their colour as lighting and things were simple and easy to pickup!