Speed Barber by PhoenixofForce
"Comp is too difficult" you say? Well, this game about a barber that chose to work in a subway station was made in just 10 Hours. You play as the SpeedBarber who chose the busy travellers of the subway as his customers. Because they are so busy, you have to finish their requests in 10 seconds or less.

Controls
- Mouse: Move razor
- Hold Left Mouse Button: Turn razor on
Notes
- * There are newer versions to download on Github *, but i think, they fall under the "You can’t add new features"-rule. If you want to play them you can find them on Github. They are cleary labeled as (Post Jam). Decide yourself which version you want to rate
- Works probably only on Windows(first mayor c++ export)
- Yes, the game cannot be resized
- Razor Sound by Vinrax
- Background Noise from Zapsplat
Changelog:
- 1.1: added bg noise and fixed scoring a bit (in submission hour)
- 1.1.1: fixed the hitboxes and score more
- (Post Jam) 1.2: Particles and Score counting
- (Post Jam) 1.3: Also resizeable window + fullscreen toggle per alt+return
| Github | https://github.com/PhoenixofForce/Ludum_Dare_51 |
| Latest Post Jam Update | https://github.com/PhoenixofForce/Ludum_Dare_51/releases/tag/v1.3 |
| Alt .Rar download | https://github.com/PhoenixofForce/Ludum_Dare_51/releases |
| Original URL | https://ldjam.com/events/ludum-dare/51/speed-barber |
Ratings
| Overall | 562th | 3.536⭐ | 113🧑⚖️ |
| Fun | 531th | 3.437⭐ | 113🧑⚖️ |
| Innovation | 571th | 3.332⭐ | 112🧑⚖️ |
| Theme | 467th | 3.775⭐ | 113🧑⚖️ |
| Graphics | 539th | 3.688⭐ | 114🧑⚖️ |
| Humor | 322th | 3.332⭐ | 106🧑⚖️ |
| Mood | 705th | 3.318⭐ | 109🧑⚖️ |
| Given | 174🗳️ | 327🗨️ |
@tylerstraub Haha, i just recently got into c++ but we got along well. That Mario Party minigame always gave good results :D
check out my game jam!
Also great graphics and nice sound effects, it did feel a lot like a metro station.
I'll join @astronautguy in saying a score tracking system or a leaderboard would be a very nice addition.
Also I can't help but think the "collision" between the razor and the beard could be improved, sometimes it felt like the machine didn't trim the hair that it should have; although I guess that behavior is fairly realistic :smile:
Sounds can easy convey a feeling of the metro.
I think that calculation accuracy is not so accurate, but stars system is working.
It would be really nice to see avaluation with money count system. For example each star gives 10$ to the Player. It would add some immersiveness and a goal for the Player.
Art in the game is really stylish.
Overall it looks interesting.
I had tons of fun shaving peoples beards.
Actually great job on the game :)
PS : I'd have loved to have hair with technique and be able to do both !
@mhorth For each style i placed some (more or less accurate) hitboxes. Then, when everything is loaded, i count how many hairs are inside and outside of those hitboxes. Lets call them beforeInside, beforeOutside.
Then when the time is up and i count them again: afterInside, afterOutside. With those numbers we can write some sort of formula that calculates the score:
- when afterInside= 0, everything that is important to the style was cut off, which results in score 0
- the same when nothing was cut off
- otherwise i calculate the accuracies for the insides and outsides:
- insideAccuracy = afterInside / beforeInside
- outsideAccuracy = 1 - (afterOutside / beforeOutside) // 1-x because we want to reward cutting of unimportant hair
For the score a calculate the mean(= (insideAccuracy + outsideAccuracy) / 2) and multiply it with 4 and add 1.
This results in a 0 when you do nothing, or cut off the wanted style. And should - in theory - give you nice scores from 1-4 depending how good you were. In praxis it is ok-ish - as you can read in the comments^^.
I hoped that helped.
( Note: There is now a post jam update with particles and score counting. )
What I liked:
- The way you used the theme (very original).
- The art.
- the sound design.
Improvements:
- Sometimes it's hard to be precise.
- Also non symetric cut could be fun !
Good job :)
Simple, to the point. Works perfectly with the theme. Very nice art and beard hair physics, I might add.
Like that “somtimes” you get high stars for a crappy cut. ( you could do discoverd new look …. )
It's maybe because of that you didn't make a final score (Or something like that) but I think it would be interesting. Fail a beard cut didn't has enough consequence. But it's a detail.
I'm not really convinced by the use of the theme. But the theme is not easy to play with.
Good job anyway !
Nice illustrations, fit the theme and fun to play!

I hope you enjoy ours too: