Seconds These Days by indigo
Once, gentlemen would not be slighted and have it stand. They would defend their honor by the gun and the sword - they and their seconds would take it to a duel, if need be.
I blame the theme for this.
Made in: - Godot - piskelapp.com - GIMP - Audacity - LMMS - an e-piano
You can find the Godot project below. There's also a Windows version, for if the web version embedded above doesn't work for some reason.
Fonts taken from https://www.fontspace.com/pixgamer-font-f85447 and https://www.fontspace.com/press-start-2p-font-f11591
Ratings
| Overall | 379th | 3.1⭐ | 32🧑⚖️ |
| Fun | 443th | 2.617⭐ | 32🧑⚖️ |
| Innovation | 215th | 3.367⭐ | 32🧑⚖️ |
| Theme | 198th | 3.683⭐ | 32🧑⚖️ |
| Graphics | 200th | 3.567⭐ | 32🧑⚖️ |
| Audio | 280th | 2.983⭐ | 32🧑⚖️ |
| Humor | 159th | 2.967⭐ | 32🧑⚖️ |
| Mood | 327th | 2.933⭐ | 32🧑⚖️ |
| Given | 21🗳️ | 42🗨️ |
The game is hectic, but fun, after a while you get a "knack" for identifying the matching patterns quickly - the 10 second time-limit becomes very tight, once there are enough picks to require scrolling. Since it is hard to get an overview of all actions in such a short time, and still have enough time to also place them correctly.
Although, the intro text scrolled a bit too fast, the mumbling sound effect was exquisite.
I liked the graphics, they were clear to decode even at a rapid pace. The explanation of the items was fun as well.
All in all, it was a solid entry!
Sorry about the intro text, I suppose I should have spent some more time balancing the timer. Since the intro text also explains the (flavor of the) game, I'll post it here for clarity:
>Dear friend and Sir, are you aware of the most gravest problem of our times? Naturally, I am discussing the matter of seconds. As thou arst aware, when two gentlemen need to settle a matter in a duel, each of them will pick a second to act as their aide. In the days of yore, seconds were easy to come by, as all men were men of great honor, and would gladly and bravely help a valued friend get shot because he did his neighbour's daughter. Yet these days, few men remember the arts of dueling, and fewer still will practice them; wherefore only one in Every 10 Seconds will be a good aide, for lack of good practice. [pause] Yes, my trusted and valued friend, I see that this issue upsets you greatly as well. As such, I have a proposal to make. Why don't you act as a second for me and some other gentlemen and fine ladys this coming weekend? I assure you there is not much to it. All you have to do is engage in logistics, and ensure that each duelist gets the things they need. As you are aware, to engage in a duel, a person of fine standing requires four things: bullets, in an amount previously agreed upon by the duelists, knives, in case the bullets run out, cigarettes, to calm the nerves after a fine murder, and coin, in order to bribe the police. Of course, different duelists have different preferences and requirements, and a good second will cater to their needs. The duelists will approach you from the right, as decorum demands, and you will supply them with items from the table to your left. Be aware, though, that the items are packed in impractical packing sizes, and you will have to pick the items in such a way that ultimately, all demands can be satisfied. Hast thou understood? Fair well - then meet us at the dueling ground by sunrise - or I shall challenge you as well!
it takes some trial and error to learn what the game is all about but once I did it became fun to play! nice entry
- clicking on a person's card is tricky... only their name counts; if you click on the stats it does nothing
- the keyboard to start / mouse to play is a bit weird; was confused when keyboard did nothing during the game
- seeing the game board before the game starts would be helpful; took three or four attempts to figure out what the game even wanted me to do
That last point is a little tricky. Given more time, I'd probably recommend tying in the intro with a very short UI tutorial. Maybe a quicker hack would be just letting the player see the first round of cards before starting the game. No real harm in giving the player the first round for free.
Everything else felt pretty good, and I definitely enjoyed playing.
You're absolutely right about the UI responsiveness problems, this was my first time using the Godot GUI system and I couldn't quite figure out how some of the event propagation logic works (panels that are parents of child controls do not fire on-click events by default when the user clicks on their children, which made the cards unresponsive), so I just kind of hacked it together by having *all* controls fire events, which doesn't really work either. I'll definitely study the GUI system until the next LD and learn how it's actually meant to be used.
Thank you for the detailed feedback!

Apparently it wont upload pictures... so black box with this text:
Failed to read the 'serviceWorker' property from 'Navigator': Service worker is disabled because the context is sandboxed and lacks the 'allow-same-origin' flag.
Ah - you made a notice of it in the text... sorry about that :smile:
The art is really well made.
Good job
Nice interpretation of the theme, would have loved to duel the "friend" at the beginning when loosing haha!
The only hiccup is the text going too fast at the beginning, should let the player choose when to continue displaying the text