Workshift by Arihan10
Fresh out of university and in the market, you're killing it in the game development sector! Just kidding, you're about to get evicted and are working overtime at ten different jobs.
The days are blending together and everything feels like a blur...

- Every day, you get one new job.
- Every 10 seconds, the job changes.
- Complete THREE tasks in each job, everyday.
BASIC INSTRUCTIONS FOR EACH "JOB" ARE LAID OUT IN TOP LEFT CORNER!
JOBS:

Save each human from the lava! WASD to move. Progress 3 buildings to survive Day.

Make as many piles of the boxes as needed! Click and drag to move. Get 3 tasks to survive Day.

Click any children you see getting frustrated (red) to calm them down! Save the amount specified each time to survive Day.

Cut each vegetable in a meal with at most 2 errors! Press space when the green bar is over the white one to make a successful cut. Cook 3 meals to survive Day.
UPDATE 04/10/22
Fixed end screen issue and counting boxes.
Ratings
| Overall | 382th | 3.079⭐ | 21🧑⚖️ |
| Fun | 379th | 2.921⭐ | 21🧑⚖️ |
| Innovation | 267th | 3.237⭐ | 21🧑⚖️ |
| Theme | 210th | 3.658⭐ | 21🧑⚖️ |
| Graphics | 418th | 2.737⭐ | 21🧑⚖️ |
| Audio | 329th | 2.763⭐ | 21🧑⚖️ |
| Humor | 101th | 3.344⭐ | 18🧑⚖️ |
| Mood | 245th | 3.219⭐ | 18🧑⚖️ |
| Given | 7🗳️ | 15🗨️ |
@nardandas Thanks for the feedback! I know the classroom one can be a bit hard lol, will certainly change that after the jam.
The music was enjoyable and playful, well done there. Maybe adding 1 variation, or simply pitch shifting it programmatically every once in a while would prevent it from getting too repetitive.
Art was cute, could've used a little more contrast in games like the "save the people" but overall looked good together. A simple improvement to the art would be to add very minor shading and highlights to give some dept to objects like the vegetables. It doesn't take too much time but makes a big difference.
Overall it was fun, though I felt all the games were lacking some cue to let the player know they were doing the right thing. For stacking boxes specifically, playing a chime each time you made a new stack would be great! For the save the people game, the "game design" of it was a little off as the best strategy was always to run into the lava to reset the level and then go "up" the screen and then back down to reset the game again. As simply waiting would cause people to get trapped in the lava you couldn't save.
The minigames were all pretty good! I was surprised by the variety as I went through the days. It took me a bit to find the minimum requirements per day for each job but once I noticed that in the top left it was a lot easier to navigate. I also liked how the tasks didn't reset when the timer ended, that was a neat way of handling switching between tasks and made the timer mechanic much less frustrating. Graphics were understandable and the music was a nice background to my frantic movements :)
https://youtu.be/_ypAI4tkaho