Meteor Racing by Andreadbx

INTRODUCTION
Hello Everyone!
We are CyberLab Studios, at our seventh Ludum Dare togheter!
Today we present you Meteor Racing: a racing game with a little twist according to this jam theme "every 10 seconds"

GAMEPLAY
Meteor Racing is a simple racing game, drive your car as fast as you can for 3 laps in our CyberLab Raceway, but be careful! every 10 seconds meteors will fall from the sky and you will have to avoid them!
CONTROLS
(Gamepad is recommended for optimal gaming experience)
Gamepad
Left Analog stick to steer
Right Trigger to accelerate
Left Trigger to decelerate/reverse
Keyboard
W S for accelerate and decelerate/reverse
AD for left and right
CREDITS
Andrea Di Bartolo 3d Art - 2d Art - Game Design - Announcer Voice
Samuele Padalino Code - Ui - Game Design
Music and Sound effects are from www.zapsplat.com and CaperCube - Dynamite & Daywater
Ratings
| Overall | 589th | 3.5⭐ | 31🧑⚖️ |
| Fun | 608th | 3.357⭐ | 30🧑⚖️ |
| Innovation | 1087th | 2.643⭐ | 30🧑⚖️ |
| Theme | 725th | 3.518⭐ | 30🧑⚖️ |
| Graphics | 159th | 4.25⭐ | 30🧑⚖️ |
| Humor | 583th | 2.833⭐ | 26🧑⚖️ |
| Mood | 828th | 3.173⭐ | 28🧑⚖️ |
| Given | 36🗳️ | 8🗨️ |

the game looks amazing too, great work ^^
That was quite enjoyable. The game looks nice and driving is fun.
I think there should be a higher penalty for crashing so that driving with breaking is the correct strategy.
The meteors fall too slow, they aren't really an obstacle.
Overall had fun!

A very ambitious jam project that works well enough, I feel though that the meteors could rarely ever hit me when I was going full speed. A nice take on the theme though. Well done!
As well as that, the meteors didn't really feel like too much of an obstacle - I know you're constrained by the timing, but perhaps something like meteors that leave behind debris that gets in your way in future laps, or other obstacles that the meteors set off? I don't know for sure.
Good stuff though, enjoyed it!
Driving physics might get a bit more polish especially the deceleration rate when you stop accelerating. Other then that it's a very solid entry!
PS: Of course I missed the part about that in the description.
The game looks really good and is very fun to play ! Also quite a challenge with a racing game, I never managed to make wheel colliders work the way I want to in Unity myself haha
A piece of advice that I can give is to try it the Cinemachine package, it really helps making the camera smoother.
Keep it up !
Thank you for a wonderful experience!
Meteors could be spawned in a longer sequence, with a more scattered pattern, so it poses more threat to the player and might prevent the player from ignoring them completely with just speed.
I love the quality of the art assets, especially considering how little time we got to create them, overall a nice game, congrats!

Probably too much deceleration after you release the forward button:
it makes impossible to keep a constant speed between zero and max.
I really liked the art. The car looks nice, the track looks nice, and the fog gives a cool mood, plus the change of colors when meteors come in make it looks even cooler.
The menu and UI look professional.
Controls felt fine, and the track was simple but interesting. (I couldn't play with controller though, had to use my keyboard)
Meteors felt too easy to avoid, like they always landed behind me anyway. I would love to play more if meteors were less random or forced me to avoid them!
Thanks for the game I had a good time!
Amazing job with this game!