Neon Speed Gauntlet by Empty Set
NEON SPEED GAUNTLET is a fast-paced platformer where you only have 10 seconds to beat each level. Roll and bounce around to get to the goal as fast as possible.
itch.io page: https://empty-set-games.itch.io/neon-speed-gauntlet
CONTROLS AND TUTORIAL - Unfortunately, there is no in-game tutorial due to time constraints. I strongly suggest reading at least the controls here!
Arrow Keys - Move.
Z - Jump.
X - Dash. You can dash in 8 directions by holding the Arrow Keys!
You can only Dash once in the air... Usually (more on this later).
If you Dash into a wall or floor, you will automatically Dash-Roll along the wall/floor.
You can press Z (or X) to jump out of a Dash-Roll.
Important! - Wall Jumping out of a Dash Roll resets your ability to Dash in the air!
Try this: Dash into a Wall -> Roll Dash -> Wall Jump -> Repeat!
RULES
You have 10 seconds to get to the portal at the end of each stage.
If you run out of time, you'll lose a life, but must still reach the portal.
If you run out of lives, you'll return to the level select map.
Each area on the level select map consists of four stages back-to-back.
Once you complete an area, you'll get an area score.
You get 100 points per second remaining, and 250 points for each gem obtained.
Go for a high score! Feel free to share high scores for each stage in the comments. Unfortunately, scores do not currently save when the game is closed.
SCREENSHOTS




Version 1.0.1 is a hotfix that fixes minor issues and should have minimal effect on most normal gameplay.
Full 1.0.1 Changelist:
-Fixed a bug which caused screen transitions to fail to display properly in the hub.
-Fixed a bug which would cause an unusually short Roll Dash on the ground in rare (sub-pixel perfect) cases. As a result of this fix the properties of Roll Dash are very slightly different.
-Removed a dev cheat which could instantly skip levels, which was supposed to have been removed before release.
-Changed the name of the .exe from "LD51" to "Neon Speed Gauntlet".
| Version 1.0.0 (Jam Version) | https://drive.google.com/file/d/16EG3uA8ESg9MRpUnl0gA9IuDmXpfQ7tc/view?usp=sharing |
| Version 1.0.1 (Hotfix) | https://drive.google.com/file/d/1PkagKAAlUMcG2h5XIzXGWnwKlXgPvMmq/view?usp=sharing |
| Original URL | https://ldjam.com/events/ludum-dare/51/neon-speed-gauntlet |
Ratings
| Overall | 543th | 3.552⭐ | 31🧑⚖️ |
| Fun | 445th | 3.534⭐ | 31🧑⚖️ |
| Innovation | 920th | 2.914⭐ | 31🧑⚖️ |
| Theme | 1013th | 3.121⭐ | 31🧑⚖️ |
| Graphics | 651th | 3.534⭐ | 31🧑⚖️ |
| Audio | 564th | 3.155⭐ | 31🧑⚖️ |
| Humor | 798th | 2.42⭐ | 27🧑⚖️ |
| Mood | 920th | 3.054⭐ | 30🧑⚖️ |
| Given | 50🗳️ | 32🗨️ |
Overall I did enjoy it however, the movement is quite polished, well done!
I think I would've preferred if I were able to retry stages over and over until I got them right instead of losing lives - maybe at the end of the stage you could choose to instantly retry it or lose a life.
There were some times I tried to dash diagonally into a wall but didn't quite make it because of how the dash slows down at the end. I also kept expecting to be able to dash upwards next to a wall and wall-jump out of it. Other than that I thought controlling the character was a lot of fun.
(My high scores were 1300, 1109, 92)
It was a bit difficult, and that is usually ok, but having to return to the level select and having to go through everything again just to get another chance felt very frustrating. I tried the second area many times and then gave up after reaching that area's last stage and failing. Maybe there should be a difficulty setting to start with more lives or something? Or maybe going back to the start of the area after failing instead of the level selection screen.
Despite the difficulty I did enjoy the game. Great job!
All-in-all solid entry, even through a bit much to run through on every attempt I like the idea of having a hub world. Well done with balancing the lasers by taking away time and not insta-killing you. I especially like the color scheme changes having an effect on the timers, nice detail on that!
I do think, for the difficult platforming sections (i.e. stage 3) I might have preferred platforming challenges that were not so strictly timing based... I found that I couldn't really appreciate the platforming in stage 3, as I was more worried about not messing up the timer. As others have said, easier ways to restart would have also helped here. Especially because, if you mess up something early in the level, you kind of know that you're doomed, but you have no way to quickly restart.
That said--stages 1 and 2 are actually really fun with the time pressure. The wall jump move feels fast and satisfying, and flying through those levels with it is just fun.
And I do like the platforming in stage 3. The second section of it especially feels fun, trying to dash precisely in between the lightnings. I just haven't been able to get through all of it with only 2 lives so far. I came very close... but ran out of time in the last section.