Prism Protector by Shiiro 10psi

[raw]
made by Shiiro 10psi for Ludum Dare 51 (COMPO)

How to Play

All control is done with the mouse.

You can move unconnected pieces on the board by one space horizontally or vertically to make a line of three or more. Once a line is formed, it cannot be added to. A horizontal and vertical line can be formed at the same time. The heart piece can be moved without making a group, but you will take one damage.

Every ten seconds, one of the lasers on the sides of the board will fire. At the beginning of the ten seconds, the laser will move to target the heart piece and begin charging. The laser shot will travel through pieces on the board, reducing in strength for every piece it breaks. Groups are treated as one piece that reduces the laser shot's strength by the number of pieces in the group. Strength reduction is doubled for pieces and groups of the same color as the laser shot. If the heart piece is hit, your health will be reduced by the remaining strength of the laser shot.

You can regain health in two ways:

  1. Creating a group of five or more pieces will increase your health by the number of pieces over four in the group.

  2. The remaining strength of a laser shot that passes through and leaves the board will be added to your health.

About Game

Prism Protector was created for Ludum Dare 51. The theme was Every 10 Seconds.

Game created by Shiiro

Music created with Bosca Ceoil

(https://terrycavanagh.itch.io/bosca-ceoil)

Sounds Created with Chiptone (https://sfbgames.itch.io/chiptone)

Fonts from Google Fonts

Cormorant Upright - Open Font License

Amita - Open Font License

Ratings

Overall 367th 3.148⭐ 29🧑‍⚖️
Fun 393th 2.87⭐ 29🧑‍⚖️
Innovation 124th 3.611⭐ 29🧑‍⚖️
Theme 359th 3.278⭐ 29🧑‍⚖️
Graphics 416th 2.741⭐ 29🧑‍⚖️
Audio 294th 2.926⭐ 29🧑‍⚖️
Given 52🗳️ 15🗨️

Feedback

Kimynay
02. Oct 2022 · 20:47 UTC
despite the rules, it was not easy to understand from the design of the board. feedback from interaction from what can be moved is not clear. could be developed in a succesful mobile game though
mbrezu
04. Oct 2022 · 05:39 UTC
Nice idea, either I didn't understand how matching works or there are bugs in the match detection code - a lot of times, I couldn't select the tiles I needed to move to form a match.

Quite fun when I managed to create matches!
🎤 Shiiro 10psi
04. Oct 2022 · 14:57 UTC
@kimynay @mbrezu I realized that my instructions were unclear. I said groups of three or more when pieces link together when in straight lines of three or more. I have changed the instructions to try to better explain that. Does that resolve the confusion that you were having with the game?
mbrezu
04. Oct 2022 · 15:57 UTC
@shiiro-10psi not really, I tried selecting tiles which could have formed a straight line of three or more if moved to an adjacent location. They were unselectable about half the time.
🎤 Shiiro 10psi
04. Oct 2022 · 16:19 UTC
@mbrezu Unless there is a weird bug that I haven't seen, the only reasons I programmed in for not being able to interact with a tile are if there is not a piece on the tile, if the piece is already connected to other pieces, or if two pieces are currently switching places or switching back if there is not a connection to be made. This is intended to keep the players time between lasers as a resource to be carefully managed. Is it possible that the third thing that is the reason for your problem?
tatawanda
05. Oct 2022 · 05:38 UTC
No bug from my side, it is a nice game, I agree it could be further develop into mobile game by adding more feedback and a tutorial. Only complaint, when you have a tile selected and click on another one (not next to it) on the board, nothing happen while you would expect to select that new tile.
LDJam user 179040
06. Oct 2022 · 01:10 UTC
Always interesting to see new takes on a color-matching puzzle game. One thing that bugged me here was that once I made matches on the screen, I often had a long time to wait before I could actually do anything new. The gameplay felt a little unintuitive as far as strategizing or reaching a particular goal; ideally I'd want to see a little more explanation inside the game itself, at least to a degree. But it looked and sounded pretty nice, and even though I wasn't always sure I was making the right action, the pieces always did what I expected. Nice job!
jadedResearcher
08. Oct 2022 · 02:45 UTC
Very fun! I didn't think the match 3 genre had room to innovate, but I hadn't seen that twist on it before! I also liked that I kept trying to get in the mind set of "oh god its happening real time, you have ten seconds between firing" when I'm so used to match 3 being at your own pace.
Diego Escalante
08. Oct 2022 · 04:45 UTC
I was a little confused at first because it seemed like nothing happened when I clicked anything. Turns out that I had a piece already selected, but the UI is a little subtle with selected pieces so I didn't know. It was an interesting take on the match 3 genre. I like that it is not just about making combinations but also thinking about the important heart piece, its placement, and how other chains affect it when a laser fires. Lots to think about when making moves, it is quite difficult! Good job!
Ben Barsdell
08. Oct 2022 · 05:11 UTC
This is an interesting puzzle game. I'm not completely sure I understood it, but I got a score of 5440 on my best attempt. The fact that you can only move pieces if they will form a group feels very limiting because all I could do was look for ways to make groups, rather than thinking about a higher strategy based on the colors or positions of the lasers. Maybe there is a strategy that I missed. In any case it's very unique and fleshed out, and it has a good vibe to it. Nice work!
GameDevTraum
08. Oct 2022 · 18:48 UTC
interesting the mechanic, a board where you can switch pieces, there is a heart to protect and cannons that automatically adjust its position in order to hit the heart.
I thing a couple of ilustrative images on how to play in the main screen could be useful to quickly know how to play and what to do.
Overall excellent job!
Jacob Groth
08. Oct 2022 · 21:18 UTC
I liked the unique approach to the match-3 type puzzle game. Having your heart stay in the middle to be protected was very cool. I didn't totally get it but I enjoyed it nonetheless.
tigerfinch
08. Oct 2022 · 21:43 UTC
Initially was a little confused about this, but ended up playing a good few more times, it's a nice mechanic! Cool twist on the match three idea.
BoxedMeatRevolution
09. Oct 2022 · 00:38 UTC
Fun puzzle mechanic! I haven't played a game like this before, and I enjoyed playing it a few times and getting better with each replay. I got a score over 20'000 in the end, which I was happy with.
xCarl
09. Oct 2022 · 06:21 UTC
An interesting idea. Perhaps if you make a line with a piece of a already formed group, the pieces could be added to that group. The heart mechanic is cool. Good job!
stmatn
09. Oct 2022 · 08:37 UTC
Fun turn on the Match-3 genre :) The graphics look clean and fitting. I think a possible improvement could be to implement some kind of progression system to combat the repetitivity. All in all nice and fun game :)

P. S.: I encountered a bug, where wrong pieces would form a bond and another where a piece of a bond could be moved. I think it happened when I selected a piece before the laser shot and moved it afterwards.

![Unbenannt.png](///raw/484/1/z/52e9f.png)
Gonzalol
11. Oct 2022 · 10:39 UTC
It's a funny version of the classic bejeweled game.
Some thoughts:
- I like how the pieces move and the sound effects
- I would like some lore on the game, maybe other images instead of coloured shapes
Steffo
13. Oct 2022 · 18:14 UTC
Yay, another puzzle game!

![puzzle.png](///raw/d4d/z/531bd.png)

**Solid entry**, I can't think of anything to complain about...

Perhaps there could be something to do while waiting for a laser to shoot and there are no more moves...?
valentines
16. Oct 2022 · 12:09 UTC
Great entry, the mechanics are fun and clever. As a small note, I think it would feel better if, after selecting a tile, you could click on another tile somewhere else to select it instead, canceling the previous selection.