AllegroRPG by DrSmey

Play directly in browser on itch.io!
Lead your party into battle, survive 30 turns and defeat all enemy waves to win! But there's no time to waste, so make your decisions with haste!
You have ten seconds every turn, to make your move, before the enemy strikes!
Control three characters : Soldier, Valkyrie, and Nurse , that each move across the grid and use one of their abilities to strike back each turn.
Also mind that the enemies might move out or into your attacks. ;)
Abilities:
Every character has three abilities and their first one is always move 2 spaces.
Soldier - Shoot (deal 2 damage on tile same row or column), Grenade (deal 3 damage on tile, restricted square range) Valkyrie - Heavy Bash (deal 3 damage adjacent or diagonal), Switch Strike (deal 2 damage and switch places with tile) Nurse - Poison Dart (apply 1 poison (damage every turn)), Heal/Cure (heal for 3 and cure poison on tile, heal all friends for 1)
Controls:
Arrow keys - Move cursor,
X/V - Select
Z/C - Cancel
Credits:
DrSmey - Programming, Design, Sounds
Noctiluca - Art, Design
Ratings
| Overall | 98th | 4.065⭐ | 33🧑⚖️ |
| Fun | 169th | 3.903⭐ | 33🧑⚖️ |
| Innovation | 132th | 3.919⭐ | 33🧑⚖️ |
| Theme | 136th | 4.177⭐ | 33🧑⚖️ |
| Graphics | 135th | 4.306⭐ | 33🧑⚖️ |
| Audio | 404th | 3.452⭐ | 33🧑⚖️ |
| Humor | 755th | 2.5⭐ | 28🧑⚖️ |
| Mood | 416th | 3.617⭐ | 32🧑⚖️ |
| Given | 47🗳️ | 34🗨️ |
I love the Pico-8 aesthetic!
Losing a character makes the game a little bit easier because there is less hero to focus on, but you lose gameplay mechanics, so it is really well balanced!
I like it a lot!
Really nice, huge gg!
Will do better next time.
This is a fun game. Good fob! I like the pixel art graphics, splendid minimalism.
It took me a second to understand what to do, and for example that I should be attacking the place where the enemy will be, not where they are. Once I got it it was pretty fun, a little bit frantic when there were many enemies on screen.
Although the visuals were mostly clean and not trying to cram too much information on screen at the same time, I would have appreciated a little bit more guidance when starting. Also were there meant to be items in the game? I can't figure out what the three tiles just below the game area represent.
When I lost one of my units (the soldier), I felt the game actually became easier: the overhead of managing one more unit was not worth its abilities, it seemed :)

Overall, the game feels like an Into The Breach game in real time. The idea itself is interesting and the swift decision making feels exciting. But at the same time with the increase in opponents only using the pause can plan moves, as purely physically did not have time to do the management. The result of this in one of the sessions was catch-up, where I just ran away in a panic nurse with one life, from time to time once every 10 moves firing or heal. Still lost) It also seems to me that you can still diversify the patterns of behavior of opponents to avoid such a run, such as units that run to the end of the line.

Wrap from one end of the row to the other was a cool game design decision, but I think it makes sense to leave the active cell in the same line rather than going higher/lower, which will save players time.
 
I encountered one bug where a zombie was standing at the edge and wouldn't move, even when I was standing next to him and he was pointing to the square where he would go next.

Not sure about the feedback on the next suggestion, as I may not have figured out how to take advantage of it. Outside of the location, there are several cells at the bottom with an attention point that you can't get to in
any way, but the color palette shows the opposite, that you can get to it to get bonuses.

As with the other participants, I will warn you that my English is terrible and I didn't want you to think I was thinking in any bad way. I really enjoyed playing and the twenty minutes flew by like the blink of an eye. I realize that my feedback seems like a review for a full game rather than a prototype for a jam, but I sincerely wish you would bring your project to a release game on other platforms. All the best!
Played on my stream: https://www.twitch.tv/zedkraze