The one who lurks in the dark by ChimeraAnt

[raw]
made by ChimeraAnt for LD33 (JAM)
Fate was not by yourside tonight. Sadly you've been turned into a blood hungry monster that needs to feed off of the city dwellers to survive but... How long can you survive?

Ratings

Coolness 46% 1362
Overall(Jam) 2.92 791
Fun(Jam) 2.50 920
Graphics(Jam) 3.13 640
Mood(Jam) 2.96 642
Theme(Jam) 3.33 619

Feedback

Atridas
31. Aug 2015 · 15:02 UTC
I really liked the monster and the people with their dying animation. Maybe a simple texture for the buildings and a better camera would make it a much enjoyable experience.
PeteGrammarman
13. Sep 2015 · 01:40 UTC
Really like the design of the monster, he is adorable. Don't like the tank controls. Giving a more fluid control scheme and making it more clear I was actually eating people would make it a lot better. Keep up the good work!
nihilaleph
13. Sep 2015 · 03:51 UTC
What a horrible night to have a curse....
Very cute monster! For some reason eating the humans was really amusing xp
I understand why you used tank controls, but it was really hard to navigate. Maybe changing the camera setting (it's already not very good positioning itself) and having simpler controls would make it more enjoyable. Since the humans didn't have a great AI the only difficulty of the game was the navigation...
Anyway good job!
Slashee the Cow
13. Sep 2015 · 07:44 UTC
Graphics are good (and I sort of like the untextured look). Controls are a little unwieldy and sometimes the camera puts buildings in the way - but I've been able to level those complaints against platformers that have been in development for months, so good job for three days.

P.S. The opening text crawl would be good if you ever wanted to make "Puberty - The Game"
pixzleone
13. Sep 2015 · 07:49 UTC
Cool game, I like the idea of how the camera moves, but it could use some polishing.
Good job!
DinnerInTheDark
13. Sep 2015 · 10:00 UTC
The controls and camera should be tweaked a little. You're walking blind a lot of times, and walking in general feels a bit clunky. I like how it is not just a "run into people" game. The monster asset is very beautifully made!
Creative Sectors
13. Sep 2015 · 10:05 UTC
Nice work, a bit generic for my taste, and the camera was working against me, but it's a nice entry there.
Keep up the good work!

Creative Sectors: Kardfogú
radmars
14. Sep 2015 · 04:20 UTC
I died twice on that back street, no humans seemed to go there! I felt proud when I ate 3 humans in one bite, maybe if you added more to this you could do combos?
MercuryXGames
14. Sep 2015 · 20:52 UTC
Great entry!!
camthestar
15. Sep 2015 · 00:12 UTC
overall good game. The only thing it really needed was a better camera