Convenience Catastrophe by MasterOfCheese

[raw]
made by MasterOfCheese for Ludum Dare 51 (COMPO)

Screenshot (152).png Screenshot (153).png Screenshot (154).png

After not returning his shopping cart for the hundredth time, Daryl is cursed with crippling hunger by the store manager. Every ten seconds he losses half his health, but if he's able to keep eating, he'll survive. Unfortunately for him, this is no ordinary convenience store, he's gonna have to fight if he wants anything to eat.

​Controls

WASD- to move

Left Click- to attack

Space- to jump

Special thanks to my family, friends, and God :D. This was a blast to make, yet very tiring, and I couldn't have done it without them!

Ratings

Overall 149th 3.65⭐ 22🧑‍⚖️
Fun 220th 3.375⭐ 22🧑‍⚖️
Innovation 240th 3.3⭐ 22🧑‍⚖️
Theme 164th 3.775⭐ 22🧑‍⚖️
Graphics 64th 4.075⭐ 22🧑‍⚖️
Audio 85th 3.684⭐ 21🧑‍⚖️
Humor 31th 3.85⭐ 22🧑‍⚖️
Mood 150th 3.5⭐ 21🧑‍⚖️
Given 11🗳️ 17🗨️

Feedback

LDJam user 196403
03. Oct 2022 · 13:55 UTC
It would be cool if the spawn rate were more consistent - there was a period where there was nothing for me to obviously attack but I was still losing health - but that's sort of a more nitpicky thing in the face of the larger premise, which I liked. neato lol
🎤 MasterOfCheese
03. Oct 2022 · 22:38 UTC
@harrison-gowland Thanks! I agree about the spawn rates, I got in over my head and wasn't able to flesh out stuff. Glad you enjoyed it!
Mcnuttys
03. Oct 2022 · 23:43 UTC
Lets just say I really like this aestatic, and I find games where you beat the hell out of food to be very funny. Im really hopping this was just a web version thing but my mouse was extremely jittery and most of the UI was cut off. I still ended up getting like 4000 score. Regardless no major things beyond that, really nice game!
Serxiolas
03. Oct 2022 · 23:53 UTC
Nice visuals and sound. A little hard to control. Good work!
🎤 MasterOfCheese
04. Oct 2022 · 06:36 UTC
@mcnuttys I'm happy you enjoyed it :)! Sorry to hear about the bugs, those should just be web version bugs, I didn't have time to fix them.

@serxiolas Thanks for the feedback!
Helen
04. Oct 2022 · 07:51 UTC
At first I was like: what? and tried to attack everything. But then I read the text and had fun hiding from the monsters and attacking food. The music was really loud. It matched quite well to the graphics.
Great entry for a compo!
LDJam user 280036
05. Oct 2022 · 06:24 UTC
I got killed by a big corn monster :slight_frown:

I never thought I'd be bunny hopping around a convenience store throwing soda at pop-tarts in a Ludum Dare game, but here we are. I like the wacky humor and presentation. Controlled pretty well too, and the theme was core to the game mechanics. Great job!
realryanrogers
05. Oct 2022 · 19:39 UTC
Very good entry! The controls were a little floaty, but once you got used to it, movement was good. The art and music were great. Thanks for sharing!
🎤 MasterOfCheese
05. Oct 2022 · 23:17 UTC
@helen Sorry about the music being too loud! I'm glad you enjoyed it beyond that :)!

@googlypoo I'm happy you enjoyed the humor!

@realryanrogers Glad you were able to adapt to the movement, thanks for playing!
Sarah Alexa
06. Oct 2022 · 21:41 UTC
Very fun concept, I really like the visual style and there's a really enjoyable gameplay loop here. My mouse was incredibly jittery feeling in that it felt like the mouse was turning in snaps in response to me moving it instead of smoothly moving as I moved my mouse which made it tougher to play and I had to stop after a few rounds so I didn't get a headache.

Other than that though, very smooth. At first I was wondering what the point in the jump was but as soon as I found out it's basically a boost, I loved it. I do feel cheated though... the health bar is doughnuts but I don't eat doughnuts to restore it? How could you!

Really though I can tell you had a lot of fun making this and this feels like it would be a perfect little arcade style game either by itself or as a mini game inside another game! Great job with this!
Akkara
08. Oct 2022 · 17:14 UTC
Very fun concept, I really like the visuals especially. It's always mindblowing to see what can be done in the compo category. Well done!
Fenrei
09. Oct 2022 · 03:31 UTC
Very cool game! I hope you get the chance to add more to it someday
jk5000
09. Oct 2022 · 19:30 UTC
This is a funny little game. I like both the visuals and music. The rotation was a weird, but else the controls was pretty good. Overall a good jam game.
DecadeDecaf
09. Oct 2022 · 23:15 UTC
Music slapped; loved the little ad libs in the song lol. Wish the game had a reticle and a sensitivity slider, but that's definitely asking a lot for a compo. Super stylish entry!!
DesertMaw
10. Oct 2022 · 08:11 UTC
Cool little game.
The visuals are nice. For my personal preference, the arms could be a bit lower to offer more visibility.
Otherwise: I am now considering returning every shopping cart from now on....
🎤 MasterOfCheese
11. Oct 2022 · 05:20 UTC
@sarah-alexa I've had a couple people mention the mouse bug, It must be a frame rate issue, do you know if it's allowed to fix bugs before judging is over? I'm glad that didn't stop you from enjoying it though! I'll be sure to think about adding donuts if I work more on it :P

@akkara Anything is possible with no sleep, some Chex mix, and a couple energy drinks! Thanks for playing!

@fenrei I'm considering adding more! I have another project I'm working on though, so It may be a while. Happy you liked it!

@decadedecaf I'm happy you liked my 30 minute attempt at music haha. There's actually a sensitivity slider in the pause menu ;). A reticle could be a good idea.

@desertmaw If I work more on it I'll be sure to add a slider to lower the arms :D. And yes... you better return your shopping carts... cause if you don't..... you never know what could happen...
Hawkin
13. Oct 2022 · 04:59 UTC
Loved the fever-dream concept (hunger-induced mania, perhaps) and the overall style. Loved it!

The gameplay wasn't too intuitive at first (Was the soda my food? Was I supposed to eat the popcorn things? Were they enemies? Both??), but I eventually got it and had tons of fun! Especially being a compo, you've got to be proud of this.

(I had the opposite problem with the mouse as some others have mentioned: deceleration felt slower than I expected, so movement was "slippery".)
Sarah Alexa
15. Oct 2022 · 14:55 UTC
@masterofcheese I would double check the rules but I believe you're allowed to fix bugs like that. I don't know if there's any time constraints on that or anything but I think it's allwoed!
🎤 MasterOfCheese
16. Oct 2022 · 18:38 UTC
@hawkin Glad you liked the concept :)! Thanks for the feedback on the movement too!

@sarah-alexa Thanks for responding! I usually check the rules first, but they're not always clear haha.