The Best Smithy In The Kingdom by Wolforce

[raw]
made by Wolforce for Ludum Dare 51 (JAM)

Your blacksmith master has fallen ill, and its up to you to maintain the reputation of...

THE BEST SMITHY IN THE KINGDOM.

Ratings

Overall 1007th 3.056⭐ 20🧑‍⚖️
Fun 1030th 2.833⭐ 20🧑‍⚖️
Innovation 1053th 2.722⭐ 20🧑‍⚖️
Theme 1106th 2.833⭐ 20🧑‍⚖️
Graphics 815th 3.25⭐ 20🧑‍⚖️
Audio 762th 2.306⭐ 20🧑‍⚖️
Mood 1138th 2.528⭐ 20🧑‍⚖️
Given 23🗳️ 10🗨️

Feedback

shiny Elster
03. Oct 2022 · 11:40 UTC
Nice concept but it took me too long to figure out what combination does what and i feel like 10sec is a bit fast (at least for me) for reading the book, memorising the recipe and make it before the time runs out.
But i like the idea, the grid so that you have limited space to work, makes me feel like a puzzle game.
Keep up the good work!
kromeboy
03. Oct 2022 · 11:42 UTC
In a good concept but the controls are very hard.
Also the recipe book is not intuitive to use.

Maybe add the recipe on the order?
LDJam user 299757
04. Oct 2022 · 01:02 UTC
Good concept hard to lean but fun when you figure it out good job
Akai Syuuichi
04. Oct 2022 · 03:26 UTC
i have just about the same feeling with the previous comment, very great concept and is a very cute game i would love to download and play. but ten second is just too fast for me to realize the material that made up the things to sale. it took me long enough to figure out how to put things together. maybe have the recipe on top of each item apeared(?) i don't know multitask is like too hard in ten second. but still really well-done
MaRJaGiL
04. Oct 2022 · 19:51 UTC
Great concept but there's a few kinks with the UI and controls, having to click twice to get leather and drag it on the crafting grid isn't very intuitive, and having to click back on the recipe book option to close it is odd.Binding it to a key or putting a closing cross button on t would have helped make it smoother.
Stephen Kyranakis
05. Oct 2022 · 03:26 UTC
I liked the art! The sound design was cool too. The UI was a bit unintuitive, particularly the clicking and dragging. I also never really felt like I had enough time to find the recipe and make it within 10 seconds, and the same items don't typically come up often enough for you to memorize them.
Chartle
08. Oct 2022 · 06:00 UTC
Great art, liked the sound design as well. I wish you could immediately drag an item instead of having to click then click again. I also had a couple of issues where I would have one recipe in, and a sub-recipe would be recognized instead (boots in chestpiece). I would have also liked to see a more obvious difficulty curve by showing which items would be unlocked per day (this would also include a moment where the day would pass :P). Great design otherwise.
yopox
09. Oct 2022 · 08:02 UTC
Nice game! I wish the UI was easier to use but I still wanted to keep playing :)

Did you use a preset pack for the graphics? I see there is a difference in style between the tools and the ingredients. Maybe this would be nice to indicate.

I think I had a bug where I received empty orders:
![Capture d’écran 2022-10-09 à 09.39.04.png](///raw/741/8/z/52e9b.png)
Misfire_dev
11. Oct 2022 · 13:16 UTC
I liked how you tracked the amount of time to craft via the red bars, and theres so many recipes to learn which is amazing. kinda finicky to move stuff around but nothing to crazy, prepping materials before the days rush feels really satisfying as well gj
Patomkin
13. Oct 2022 · 13:48 UTC
There is just too much to do in little time. Resources require two clicks to drag, the recipe book takes the entire screen, there is no quick navigation to whatever the client is asking for. In the result I was utterly unprepared for whatever was asked of me. At one moment it's one copper bar (just move it up, done), at the next I need to craft three sets of iron plates along with a belt (that's nine items + correct positioning) for iron boots. Ugh. At least show me what's planned for the day so I can prepare or study the recipes... All in all, the idea is good, just not with a ten second time limit.