Oxylunky by daandruff

A small game about exploration
The objective of the game is to explore the depths of the sea and find your way to the bottom to find what's there. That might seem simple, but with only a limited supply of oxygen, that might prove harder than you think.
Dive down deep below sea level and find your way to your next oxygen supply. Who knows what you will find?
* Non-compo version of the game *
As I did realize that parts of the game was a bit frustrating, I've added a few options to the game in this non-compo version. Remember, this is not the version you should base your rating on. I only added it since I wanted to give the option to try out the game in a more relaxed way. Also, this version might end up getting more features as I'm actively developing it. - If this is against the rules to include on the compo-site in any way, please tell me!
| Link | https://games.kothe.nu/ld51/ |
| Link | https://github.com/daandruff/Ludum-Dare-51 |
| Original URL | https://ldjam.com/events/ludum-dare/51/oxylunky |
Ratings
| Overall | 105th | 3.75⭐ | 56🧑⚖️ |
| Fun | 288th | 3.222⭐ | 56🧑⚖️ |
| Innovation | 219th | 3.333⭐ | 56🧑⚖️ |
| Theme | 107th | 3.944⭐ | 56🧑⚖️ |
| Graphics | 70th | 4.028⭐ | 56🧑⚖️ |
| Audio | 29th | 4.009⭐ | 56🧑⚖️ |
| Humor | 281th | 2.385⭐ | 50🧑⚖️ |
| Mood | 28th | 4.028⭐ | 56🧑⚖️ |
| Given | 39🗳️ | 44🗨️ |
The sound effects were sublte and set the mood nicely. The art was great. I loved the little roll effect on the diver to simulate swimming.
Such a great game. Jeez. No notes.
The atmosphere is well polished, we can notice every detail: screen waves, shading, algaes, white oxygens tips, sounds, disturbings eyes.
Great job!
For info I got frustrated to restart from the beginning each times. Maybe if sometimes you restart just from a couple of "air" spot ago, and sometimes you have to do it entirely again, then it reduce frustration and still make it not easy.
Another thing is on the logic side, the air tank refill kind of makes no sense, why not just say it's your body oxygen tank. 10 seconds without to breath is fine. :-)
Anyway congrats! Great job!
What I really like:
1) graphics
2) audio
3) in-game tips.
What can be improved (from my point of view):
1) controls - a bit tricky
2) collision detection - diver can go behind ground (black areas)
gg!
The beginning of the game is quite tough for a new player. I like how it immediately teaches about the hidden air pockets but the game was a bit frustrating at first because I was not progressing at all. The lack of checkpoints was also a bit jarring - especially later in the game.
But overall, the overall athmospehre is the best I have seen this jam. Good work!
The atmosphere is really good and like others have said really gives you the feeling of getting deeper and deeper into a dangerous situation.
Awesome work! My only feedback would be to clearly say what pockets look like. They are hard enough to find by the end and it could prevent some frustration at the beginning. Even opening with the tip about hidden pockets having a tell would help, instead of the "Again?" tip, which should be the last one.
If you’d like to rewatch the playthrough, you can find it here: https://www.twitch.tv/videos/1608912292?t=0h24m45s
Good luck on your ratings, see you next LD! :D
💜 Elysia Griffin AKA Button Feedback Lady
https://www.twitch.tv/elysiagriffin
Good control, original use of the theme, good art...
Well done!
Edit: Just saw that you already put in checkpoints in the updated version. That makes the game so much better!
Also, I'm impressed with what you've done with pure HTML/CSS/JS without `canvas` here :heart:
It looks like a bug?