Plop by Ayced

Description
Battler RPG where you get 10 seconds to plan your moves
Click and drag units to assign moves
Known Issues - The WebGL build does not work in full screen and is limited to 1280x 720 resolution
Ratings
| Overall | 1021th | 3.045⭐ | 24🧑⚖️ |
| Fun | 978th | 2.917⭐ | 26🧑⚖️ |
| Innovation | 922th | 2.913⭐ | 25🧑⚖️ |
| Theme | 206th | 4.063⭐ | 26🧑⚖️ |
| Graphics | 387th | 3.896⭐ | 26🧑⚖️ |
| Humor | 913th | 2.175⭐ | 22🧑⚖️ |
| Mood | 1002th | 2.909⭐ | 24🧑⚖️ |
| Given | 41🗳️ | 22🗨️ |
Other than that it was a really fun little strategy game
Missed a few moves due to not quite getting the click and drag in the right place.
Could maybe do with a way of bringing the player's attention to when the combat phase moves into the planning phase so they aren't losing any of their 10 seconds to see if any more moves are taking place.
Otherwise a solid jam game!
I didn't manage to reach wave 4.
Very nice game, I find that I don't waste my 10 seconds in thinking but more in assigning actions. Maybe because I don't know what the enemies will do next
This is an interesting concept ! Well done.
Overall everything looks well polished. But you need tutorial in the game
And I wish there were music. But in general it's good!
Some bugs I found:
- One enemy has an attack with no animation (I think it's the wizard)
- One of my characters died from this mysterious attack, and my turn ended right there (even though I had still one attack queued with another)
Some UX stuff that would have added to clarity:
- Not showing the heal option when it was not possible
- Add a visual indication for the self-healing command in the preparation phase (sometimes I wasn't sure I clicked for it)
- Choosing between lighting up the enemy feet, showing the red cross or having both in the same place when preparing to attack (it was hard to tell how to play at first, and even when I understood, this double visual indication not lined up got me confused a lot where I had to finish the dragging)
As for stuff that could add to the game if you want to work more on it in the future and deepen the strategic aspect :
- a way to see what enemies are going to do next turn
- showing the next turn order
It was super cool to play nonetheless (as you can see I had lots of things to say ahah :D)