Sinister Urbanism by SudoCat
After 6 apocalypses we, the myriad people, crawl from our pocket dimeonsional tomb-bunkers, survey the wreckage of a world that once was, and ready ourselves to build new city-shield-bodies to protect us from against what terrors lurk out in vast.
A rapid city building game set in a scarred and strange world. Join the growing coucil of eccentric agents as a pair of dancing skeletons trapped in a CRT monitor.
You are dealt a hand of buildings, you select a plot, select a building, and wait. Every 10 seconds your foothold grows. As does that of your fellow councillors and as do their ambitions.
Grow the city sufficiently to sustain its health and protect its citizens from the unmoored-terrors beyond.
_Content warnings for mentions of or references to; Blood, Drugs, Alcohol, Cigarettes, Smoking, Hell, Insects, The Apocalypse, Snakes, Violence, Light Body Horror, _
Made in Godot
Programming by Lizzie Davison & Robin Neal (twitter.com/_sudocat)
3D Models assembled by Lizzie Davison using Asset Forge AssetForge.io
Music and Sound by Robert Nuttall (instagram.com/ganymedespage)
Art and Writing by Christopher Neal-Knight (twitter.com/cdpnhyphenk)
Additional assets from kenney.nl ♥
The hotfix patch was created post-jam end, but features some major quality of life improvements. The text should be much more legible across the game now, and the district size was reduced to increase the speed of gameplay, hopefully allowing more players to reach the next district. Some minor bugs and crashes have also been resolved.
We hope to keep updating this build over the next three weeks to try to capture our original vision for the project. A big thank you to everyone who gave our weird lil thing a go.
-- web build working but uhh the tiny window makes it pretty unplayable 😭
Trying to use the embedded web player? I advise either checking the download, or if you'd rather avoid a download, you can visit the embed directly
| Link | https://github.com/SudoCat/LDJAM51 |
| Link | https://sudocat.itch.io/ldjam-51-sinister-urbanism |
| Original URL | https://ldjam.com/events/ludum-dare/51/sinister-urbanism |
Ratings
| Overall | 844th | 3.25⭐ | 28🧑⚖️ |
| Fun | 956th | 2.942⭐ | 28🧑⚖️ |
| Innovation | 676th | 3.212⭐ | 28🧑⚖️ |
| Theme | 676th | 3.558⭐ | 28🧑⚖️ |
| Graphics | 159th | 4.25⭐ | 30🧑⚖️ |
| Audio | 336th | 3.563⭐ | 26🧑⚖️ |
| Humor | 651th | 2.708⭐ | 26🧑⚖️ |
| Mood | 346th | 3.7⭐ | 27🧑⚖️ |
| Given | 25🗳️ | 28🗨️ |
there's an inordinate list of things we wanted to do. still lots placeholder ui. never got a gritty vibe to the 3D we wanted either.
hopefully we'll update over the coming weeks with more VIBE and FLARE
--
our attempts to fix everything in the last hour results in more and more bugs. we'll have to do a bug fix update tomorrow, but that feels a bit like cheating.
However I struggled somewhat with understanding of how actually different city blocks work and what I have to do.
It was definitely a big ol' rush to get the art and text assets in at the last minute, which ended up with a lot of illegible text and a lack of clarity in card descriptions. We're working towards fixing these key problems, which should hopefully make the game a whole lot more playable.
The game also plays a lot slower than intended, due to accidentally making the grids too big (whoops). We're working on reducing the size so that rounds progress faster - it certainly shouldn't take 5 minutes to complete the first district!
That being said, I really enjoyed the art and music! It was definitely a vibe
Here's a screencap on brave browser : https://imgur.com/a/7lQl3C2
On the other hand the download version has a kind of zoomed-in resolution with borders being cropped away (multiscreen setup): https://imgur.com/a/q9FB6IQ
@lemare so glad someone got the Catan inspiration! ❤
@aidturith oh jeeez those are bad 😬 might i ask what resolution the browser window is at? we absolutely did not plan for anything below 1920x1080 (which was a bad idea for sure). The downloaded version however... I truly do not know how it did that. I run on an ultrawide 3440x1440 with an additional monitor and could not replicate it, despite scaling the window from covering both screens, down to less than 480x320, and although illegible, it maintained the correct aspect ratio without cropping. Do you perhaps have windows scaling enabled or something else that could be throwing it off? 🤔🤔
They are stacked on top of the other.
the advisors to choose were rad (i picked the skateboarder as obv it/she/he/this has the highest competence in urban development)
then the building started
and I had no idea what I was doing UwU
but it was a pleasure to my eyes and my ears
i hope that the underlying brain behind this city simulation
will be developed and pushed trough
as the vessel is in already very good shape
looking forward to building some sinister urban tissue
and fighting the dangers beyond