Terrifying Box by TimBeaudet
We present Terrifying Box, a trick or treat Halloween racing game with more tricks than treats! Arrows to drive, good luck.
Credits
- TimBeaudet: Programming & GameDev
- John_Floyd: Modeling & Art
- tsjost: Sound Effects
- allov: Spooky Musics
Ratings
| Overall | 1209th | 2.545⭐ | 24🧑⚖️ |
| Fun | 1155th | 2.568⭐ | 24🧑⚖️ |
| Innovation | 1113th | 2.591⭐ | 24🧑⚖️ |
| Theme | 1050th | 3.023⭐ | 24🧑⚖️ |
| Graphics | 957th | 2.955⭐ | 24🧑⚖️ |
| Audio | 710th | 2.75⭐ | 24🧑⚖️ |
| Humor | 487th | 3⭐ | 23🧑⚖️ |
| Mood | 1135th | 2.548⭐ | 23🧑⚖️ |
| Given | 24🗳️ | 37🗨️ |
To the devs: as already said, if you flip you can get stuck easily outa bounds. And the camera was sometimes a little bit wonky when you were infront of a wall
Side note: Ignore the Anonymous comment, this person isn't providing anything useful.
@don-fouts I'm guessing you skipped a checkpoint, or such, perhaps more walls would have been more visible to that.
If you drive slow and steady the game is very playable. If going faster the car goes all over the place. I had fun playing it ^^"
Only question is: where does the guy store all of those beer-cans? ;p
my best lap on stream!
Really liked the idea tho.
Good job !
well made, would make a brilliant multiplayer!
The graphics are really well done, minimalistic but pleasant, with good contrasting colour choices. The sound design is hilarious, I love the buzzing of the car and the red bull drinking. Personally I felt the drink indicator was good enough to indicate a change in controls, although it seriously messed with my brain and I found it particularly difficult, but I believe that's just me.
One thing I do want to mention is that I notice you seem to be the type to discard any external information about a game and jump right into it with the expectation that it teaches you on its own (I gathered as much from the way you jump into games on your stream), and I'm guessing maybe that's why you don't have much of a description or even a screenshot of your game on your page or in the thumbnail. I think that's a huge detriment to people coming to try your game, because funnily enough when I uploaded my game and went into the explore games section for the first time on Monday, your game was one of the first games I saw on the feed, but I didn't click on it because I was put off by the bland grey screen and lack of context. I'm fully onboard with the idea that games should teach you within themselves and require no external reading, but I think a thumbnail and a screenshot goes a long way at inviting people to try it out. Would love to hear your opinion on this issue.
Nevertheless I really enjoyed your game, thank you for the entry!