LASER BEAM! by Pietrek
In the distant future, you are one of the last left alive since the zombie apocalypse begun. You found shelter in an old weapons factory, where you found a half-finished prototype of a laser cannon. When trying it out, the gun jammed and now shoots every ten seconds or so. Bad luck.
You are alerted by a sound of breaking glass. It's the zombies, breaking inside through the windows. You may be a goner, but at least you can take as many of them as you can with you.
Defend yourself against the zombies. Move with WASD or the arrow keys.
Changelog: - Fixed the Web Assembly build, although we recommend playing on desktop
| Original URL | https://ldjam.com/events/ludum-dare/51/laser-beam |
Ratings
| Overall | 1215th | 2.477⭐ | 24🧑⚖️ |
| Fun | 1215th | 2.182⭐ | 24🧑⚖️ |
| Innovation | 1093th | 2.636⭐ | 24🧑⚖️ |
| Theme | 754th | 3.477⭐ | 24🧑⚖️ |
| Graphics | 1087th | 2.386⭐ | 24🧑⚖️ |
| Audio | 743th | 2.553⭐ | 21🧑⚖️ |
| Humor | 959th | 1.975⭐ | 22🧑⚖️ |
| Mood | 1173th | 2.295⭐ | 24🧑⚖️ |
| Given | 21🗳️ | 21🗨️ |
1. A bar which counts down until the next shot.
2. Something to do, some depth to the movment so that you will have something to do between shots.
3. A progression system of your gun - as you aquire parts and data points on how to fix the gun, the zombies become stronger and more abundent...
Had fun! The smoothness makes the game quite enjoyable:)
The game probably will have hard time keeping the player playing for longer though. The gameplay is quite static and it lacks player control a bit. I understand that this is probably where you were aiming at with the unstable laser. But it also makes the loop quite static. Without talking about adding new features, you could possible consider allowing to player control when to shoot the laser. The laser could still charge for 10 seconds but now you would give more strategic options for the player. Maybe the player wants to stack a lot of zombies together, nicely line them up and then blast them all - granting a nice combo point boost.
But overall, a nice and simple game. The take on the theme is original!
- I like the fact the player is slow and rotates slowly, it gives the impression the weapon is very heavy but very powerful.
- The windows don't need to be random, some runs are much easier because all windows are in the same corner.
- However, more and more windows could appear (or break) over time, making the game harder and harder?
- Zombies should collide, not merge into each other! :D
- Obviously, as everyone said, we need a way to improve our weapon, even if it still fires every 10 seconds.