Proxima by Ever

[raw]
made by Ever for Ludum Dare 51 (JAM)

Summary

You’re the captain of a spaceship, on a journey to nowhere in particular. You have a crew in charge and your loyal AI to help you manage the ship in the best possible way.
You’ll have to make quick decisions to make sure that everyone stays alive, but also live the best possible life under your command.
Take care of everyone, and have fun.

Controls

Read the situation and click on the choice you wanna make. Each situation will stay up for only 10 seconds, so choose wisely but quickly.

Credits

Arialdead - Sound Design : https://open.spotify.com/artist/6qixvQkj4bs2fz5BRSFd4F?si=168207863e6a4728
DracoNox - Game Design, Narrative Design : https://linktr.ee/nmarchand
Eviber - Programmer : https://youva.fr
MerryGoRound - Art : https://twitter.com/del_imitation
Sholyu - Programmer, Art : https://github.com/yarypert
WaFoo - Programmer : https://git.gaetanbrochard.dev | https://github.com/gbrochar
Zanilis - Programmer : https://github.com/nils-mathieu

Ratings

Overall 1141th 2.841⭐ 24🧑‍⚖️
Fun 1192th 2.386⭐ 24🧑‍⚖️
Innovation 1181th 2.364⭐ 24🧑‍⚖️
Theme 988th 3.159⭐ 24🧑‍⚖️
Graphics 1045th 2.636⭐ 24🧑‍⚖️
Audio 586th 3.114⭐ 24🧑‍⚖️
Humor 592th 2.825⭐ 22🧑‍⚖️
Mood 1004th 2.9⭐ 22🧑‍⚖️
Given 14🗳️ 21🗨️

Feedback

Lautilaj
04. Oct 2022 · 01:59 UTC
Good game and idea, but i dont understand the consecuences of the answers and if its a way to loose or win. Anyways good idea and music!
Kusaji
04. Oct 2022 · 02:07 UTC
The game is playing itself right now as I type this, I have ignored every question thus far, and nothing has happened. I'm confused, is this a game, or a looping list of strings with choices that do nothing?

Harsh I know, but that's the experience I had.
FireSlash
04. Oct 2022 · 04:48 UTC
Love me some narrative games.

Same with the above, I'm not super sure if there are actually any bad choices? I just picked what felt right and never really got into any trouble. It would have been nice to see more consequences or have a better understanding of the impact of my choices.

The 10s pacing is very on-theme but feels like it just slows the game down; making me hesitant to play again to experiment more. If there was more data to consider or more choices to pick from, I might feel more time pressure.

Nice work!
shmador
04. Oct 2022 · 12:32 UTC
Very well written, Good job!
Raivk
04. Oct 2022 · 15:58 UTC
Nice writing, I feel it's a bit easy to win. But anyway, cool entry.
LeJoCarry
04. Oct 2022 · 21:33 UTC
Well written but it feels a bit repetitive...
Only 1 music, no sound design and the text appearing can be a little bit slow :3
Mooobster
05. Oct 2022 · 03:21 UTC
Brief, but the space captain experience was nice (I love me some star wars and star trek), music went hard. Ending made me shed a tear, great job.
Denzil Gomes
05. Oct 2022 · 07:58 UTC
The writing feels good, and I like the UI. Would have been good to see what the consequences of my actions were.
MerlinPerlin
05. Oct 2022 · 11:53 UTC
that was a lot of fun, cool story, a lot of potential :) i always was happy to meet the couple again and follow their story :)
blobo
06. Oct 2022 · 18:47 UTC
It's a really nice game with a very melancholy ending. I love the little details like the couple getting married, and the cat mashing the keyboard.

I definitely didn't expect the end of the game to be the captain dying of old age. Really nice storytelling!
crwohlers
07. Oct 2022 · 01:56 UTC
Nice job! As it is now, while you are told there will be consequences, their weight is never really felt, and making choices gets repetitive. With some kind of visual of the interior that updates based on the action, the time will go by quicker, and the actions have weight. Keep it up!
LDJam user 257946
07. Oct 2022 · 07:46 UTC
Very interesting concept! I like it! Nice job, you guys!
ZungryWare
07. Oct 2022 · 09:46 UTC
Like others were saying, most of the choices I made didn't feel like they really had much in the way of consequences. Maybe if the fight with the space pirates was a little longer. A lot of the consequential choices had really obvious dummy answers like the choice between "ambush them in the main hall" and "don't worry, they're just pirates". That's not really a decision because It's too apparent which one is the wrong choice. The writing was good though and I enjoyed playing.
amarokczukay
07. Oct 2022 · 10:15 UTC
nice, apparently i was a good captain loved by his crew (maybe because i accepted the celebration day 1 year after our departure)! interesting concept, i haven't seen many games like this in LD51! the UI is quite simple but clear and good. i liked the humorous text lines!
MrBamboo
09. Oct 2022 · 20:01 UTC
Great use of the theme. 10 secs to do a decision it's not always easy !
Blue Pin Studio
12. Oct 2022 · 04:48 UTC
This entry is decent but i would be worried about alientating people who can't read quickly. Outside of the possible accesability concerns, the game didnt seem to go anywhere. I answered what felt like 100 prompts and nothing ever seemed to matter. Eventually i stopped because i was worried it was just programatically giving my questions forever
Cedric86
19. Oct 2022 · 20:56 UTC
Lovely game man. Very fun dialogue and interaction with the A.I. I love how in the beginning the A.I. pretty much ignores everything you ask. :D
Nice bgm too. Well done. Great entry. Had a lot of fun playing it.