1,2,3... 10 soleil ! by FullSaphir
Well... Not really what I would call a great game, but I finish it anyway, so I put it here.
I create the game under 48 hours on the Unreal Engine 4 for the Ludum Dare 51. However, I didn't create the sounds myself. The source of the sounds I used are in the zip file.


| Original URL | https://ldjam.com/events/ludum-dare/51/123-10-soleil |
Ratings
| Overall | 340th | 3.208⭐ | 14🧑⚖️ |
| Fun | 367th | 2.958⭐ | 14🧑⚖️ |
| Innovation | 244th | 3.292⭐ | 14🧑⚖️ |
| Theme | 48th | 4.167⭐ | 14🧑⚖️ |
| Graphics | 362th | 3.042⭐ | 14🧑⚖️ |
| Humor | 290th | 2.333⭐ | 14🧑⚖️ |
| Mood | 65th | 3.792⭐ | 14🧑⚖️ |
| Given | 6🗳️ | 14🗨️ |
0. French title (I did too!) -> French, by any chance? ;) (I am) (by the way, I also realized one could compare an aspect of game to "1, 2, 3, Soleil !" / "Red Light, Green Light" and I mentioned it on the page)
1. "Well… Not really what I would call a great game" -> do not bash yourself ;) It is fine not to have had enough time to realize the full thing; you can still do so after :)
2. "However, I didn’t create the sounds myself. The source of the sounds I used are in the zip file." -> I thought you had to per the [rules](https://ldjam.com/events/ludum-dare/rules); an exception is sampling, and you can use a sound generator… Since you did opt out from ‘Audio’ and told about it quite earenestly, this is in good faith, so no worries for me, but just saying to warn about the greater restrictions in Compo format.
3. Controls are layout-independent, great (I have an AZERTY keyboard). And weirdly enough, for arrows, only Up and Down work.
4. wow, that escalated fast! Already dead XD
5. I think this is the first Unreal Engine game I see with (voluntary) aliasing! Nice retro effect
6. I love how the "walls" get inside/outside the ground :)
7. I think I survived once by staying a bit further behind a protective wall! Is it a bug, and we should only stay in the red areas (as one other time), or not and shadows are sometimes fair game (I tried once and failed)? (later: seen Lex’s comment, this is not clear (!)) (later: seen your answer! bug)
8. noticed those pellets to the right! Tricky, and clever (by the way, pellets are another coincidence between our games ^^)
9. beat the game! Difficulty was reasonable in the end; at first, I had not noticed the small "upper" red area, but it made things way more workable. I guess you could set a hard mode with one (or two??) less such area
10. the Great Red Light of Doom is beautiful by the way (and the accompanying shadows)
11. and the increasing Great Sound of Doom is so tense! While the sound right after conjures up images of desert or empty stellar space… Well done for creating such an atmosphere with so little!!
12. final thought: the geometric aliased "walls" have me thinking of *Starwing* / *Star Fox* :)
13. (post-final thought :p) agreed with zoglu that additional levels would bring the game to another level (I swear the pun was unintended! XD)
**Takeaway:** a tense, original, and effective simple intuitive game! It is easy to see how it could be extended, with more levels — and possibly more mechanics, but I think merely clever design can already achieve quite a puzzly effect; I already found myself wondering what route could be a solution here. Graphics are simple yet readable (this is the most important to me!), sounds are both simple (too bad you did not make them! :p) and incredibly well used. Using "1, 2, 3, Soleil !" for the theme was a great idea (as CaptainDreamcast stated of [*Stand-Off*](https://ldjam.com/events/ludum-dare/51/stand-off): it makes you go "Of course!").
Thanks for a great effective take on the theme, just a bit short; since you say you may fix the bug, maybe you will also extend it? :)
[Do not forget to review and rate other games, if you have enough time; it will also help yours get noticed and have testers and feedback. :)]
You are right, I didn't pay that much attention at first I should have put my game on the "Jam" part. Next time I will try to do sounds myself.
Maybe I should try to create other levels if I want one day (and fix issues at the same time)
Thanks for your thoughts ! According to the comments the sounds seem great, I didn't think they would be so appreciated. And for the aliasing thing, at first it was mostly a question of performance but I like it. I also do it on a older game of mine