SuperLazerAIGreenAliens TD by rEaX

[raw]
made by rEaX for Ludum Dare 51 (JAM)

The most amazing super lazer explosion tower defence you will ever experience.

By the way, SuperLazerAIGreenAliensTD is the best name ever. Period.

We created all assets ourselves except the audio and ground texture. We have therefore opted out of the audio category.

* How to play *
Simply click a blue platform to build a tower.
Click an existing tower to upgrade it.

There is one infinite level.
Only one enemy type. We planned to have flying enemies etc but not enough time.

Enemy waves spawn every 10 seconds and they grow stronger and more over time.

The goal is to survive as long as possible.

Screenshot_780.png

* Important Tip * You have to be strategic about how you build to survive the first wave.

Quickly build one tower near the large rocks in the center. It will get the first tower some time to shoot down one enemy, which is enough to get to 100 credits. Then build a second tower to finish off the first wave near the goal.

That will get the cash flow going.

Example:
Screenshot_781.png

Ratings

Overall 1165th 2.75⭐ 22🧑‍⚖️
Fun 1112th 2.675⭐ 22🧑‍⚖️
Innovation 1234th 1.875⭐ 22🧑‍⚖️
Theme 935th 3.25⭐ 22🧑‍⚖️
Graphics 924th 3.025⭐ 22🧑‍⚖️
Humor 954th 2⭐ 22🧑‍⚖️
Mood 1148th 2.475⭐ 22🧑‍⚖️
Given 13🗳️ 14🗨️

Feedback

Igor Morgun
04. Oct 2022 · 14:32 UTC
Tower defence,i like this
Austin
05. Oct 2022 · 00:14 UTC
I don't think I can win with a starting currency of 150. My tower couldn't kill one thing. The graphics are nice though.
ThatANoNoWord
05. Oct 2022 · 02:03 UTC
Game is impossible. You can't beat the first few enemies to gain money, so you're forced to lose over and over. The art is okay, but the fact you can't even earn money is such a huge flaw.
🎤 rEaX
05. Oct 2022 · 16:05 UTC
@austin @thatanonoword Hi, thanks for the feedback. Altho it's not true. It is intentional and it depends where you build. You have to be strategic about how you build (part of the challenge to find good positions). However below is one initial strategy that works.

Tip:
Quickly build one tower near the large rocks in the center. It will get the first tower some time to shoot down one enemy, which is enough to get to 100 credits.
Then build a second tower to finish off the first wave near the goal.

That will get the cash flow going.
Austin
05. Oct 2022 · 17:09 UTC
@reax Gotcha. I think I did place it in the spot depicted above, but I will give it another shot.
William Baker
05. Oct 2022 · 17:13 UTC
wow impressed by the completion, balance might need some improvement though
lomstfer
05. Oct 2022 · 17:25 UTC
Very cool. I would like a counter of how many rounds I have completed or time i have survived or something like that to keep track of my highscore. But it was very fun to play!
LDJam user 277330
05. Oct 2022 · 17:31 UTC
Starting with 150 currency is super punishing as I needed to restart multiple times just to kill a single enemy to build more towers.
Once I was able to build more, the game become super easy as the money you get is quite high.
The more expensive towers didn't really seem worth it for their price as the basic 100 towers were doing just fine even after ~10 mins of playing.

Overall, reasonably fun tower defence. Just requires some tweaking to balance
🎤 rEaX
06. Oct 2022 · 00:44 UTC
@josephwalker Thanks for the feedback, I agree.
🎤 rEaX
06. Oct 2022 · 00:47 UTC
@lomstfer Thanks. We definitely need a wave counter!
@william-baker Thanks! Yup turns out balancing a TD is really hard.
Tomtomgome
13. Oct 2022 · 20:54 UTC
Aside from the balancing, I would really have loved stats about upgrades and towers. It is a bit frustrating to upgrade blindly :)
But the game is quite bug free, well rounded that's always a good thing !
Tarnop
13. Oct 2022 · 21:32 UTC
As others have said, the balance isn't really there but that's hard to get right in three days. Still a great achievement in such a short time though, well done :)
LDJam user 259666
14. Oct 2022 · 08:30 UTC
That's a classic TD, but well done !!! GG!
fabula_rasa
14. Oct 2022 · 17:14 UTC
Very nicely done for a jam time!

Few improvements I would suggest are:
- Some short description for each turret. Till now, I have no idea what the blue turret is supposed to do - it seemed to me like it did nothing but throw harmless blue balls :laughing:
- Ability to build a new turret on a spot that is already taken.
- Some visual changes to the turrets when they are upgraded (but that's really polish that nobody has time for in jam time - I know :))
- Most importantly - some kind of indication of how long I held out. When the game ends, there is just "Game over" and nothing else. For an endless game that you are supposed to hold out in for as long as you can, this felt very disappointing. Some kind of score (like waves survived, enemies killed, or just time survived) would be great and would give some incentive to try again to do better.

Overall, it was a fun experience. Here is my turret setup at the end:
![Screenshot_2.jpg](///raw/732/a2/z/53225.jpg)
someone
14. Oct 2022 · 18:32 UTC
A decent tower defence game. I really liked the different turret effects.
Starting with only 150 points was rough, if you don't build your only turret in the right place it cant kill anything to get more points.
A wave counter would have been useful to know how far you managed to get, also I would have liked to be able to destroy turrets to build something else in that spot.
epeachyband
21. Oct 2022 · 08:07 UTC
Cool game cool name