Cat-Livery!(Cat Delivery) by M1chael_dev
Cat-Livery(Cat Delivery) is a delivery game where you have to deliver burgers to different locations before time runs out.
How to play:
-Every 10 seconds, a new package is ready for delivery at the burger shop.
-Once a burger is ready for delivery, houses will send orders.
-If you are holding an order, you cannot collect a new one till said order is delivered first.
-Once a new order is called, you have 25 seconds to deliver it before the order is cancelled.
-Cancelling the order makes you lose one star. Lose all 5 and you lose the game.
Controls:
WASD or Arrow keys to move
Credits: Programming and Art - M1chaelDev: https://valtaria-studios.itch.io/
Music and SFX - David Arango Valencia: www.playsound.studio
Screenshots:

Ratings
| Given | 0🗳️ | 0🗨️ |
The only thing is that I didn't understand what to do at first glance. Anyway I really liked how the kitty is modelated :heart:
Our game is also bout cats and my team would be very happy if you'll check it :love_letter:
[testing the embedded version, which does work for me, under Firefox]
1. Controls are layout-independent, great (I have an AZERTY keyboard). :) AND arrow keys are enabled.
2. Graphics and sounds are cute.
3. Won level 1; it was not obvious to me at first there would be another level! I think a great addition would be to show the objective (number of orders to be served).
4. For the first two levels: serving the house with the lesser countdown is a strategy that enables you not to lose/cancel any order; this is straightforward.
5. Level 3 (with four houses): even if trying to wait for the countdown of a house to get as small as possible before serving it (to gain as much time a possible), it does not seem possible to avoid losing one order, possibly one at every ‘round’! :o
6. Beat the game!
7. Playing again to see what happens when losing: oh, did not notice the stepping sounds in the action! Nice attention to detail. (Losing: gets you back to beginning of the level; I wonder if losing at a higher level sends you back to level 1 or not!)
8. Suggestion: maybe also show a countdown for the burger shop? I was also under the impression that burgers were ready in less than 10 seconds! Maybe some delta time missing, or is it just me?
**Takeaway:** a neat little prototype, with a simple core concept, that could benefit from adding more variety (such as different order types, for example; exofrenon’s suggestion is also interesting) so that the player has more strategising on his hands. For the time being, winning the game is simple, and you cannot avoid losses on the third level, but still win if you do the rest correctly. The take on the theme is classic, although you do feel the regularity and importance of time through the various countdowns. Side note: I also wonder why a cat! But hey, cuteness all the way — even though I would have thought flowers to be cuter than burgers, then. ;)
Thank you for the sweet moment!
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@lincolnsalles There is music playing for me in game! So maybe there was a problem.