Clockwork Owl by spacefudge
https://youtu.be/io0Er0D_BGg
Experience the nostalgic bliss of an arcade coin tower game with a twist (and a hoot ^-^). Set in a dark forest filled with anti-clock foxes, you will play as Owlfred Hitchcog, an outcast in the owl community hoo serves as the watchful protector of all things related to cogs and clocks! Will you survive before the foxes get their revenge on the only teller of time in the forest? Hoo knows!
Clockwork Owl is a battle-sim rogue-lite that utilizes coin-pushing mechanics as a means to defend your tower against increasingly challenging waves of enemies encroaching every ten seconds. Push cogs off the edge to drop them on your enemies heads! Unlock new cogs that have unique abilities, and upgrade them to increase their damage and reduce their cooldown.!

Post Submission Dev Changelog: - Fixed Non being able to buy special cogs - Fixed Mute button - Fixed Level counter - Fixed tooltip stuck after shop - Fixed Inventory Slot scaling and spacing - Fixed Battle Simulator Scaling (Makes difficulty different based on screen size)
| Steam | https://store.steampowered.com/app/2192460/Clockwork_Owl/ |
| Itch | https://spacefudge.itch.io/clockwork-owl |
| Original URL | https://ldjam.com/events/ludum-dare/51/clockwork-owl |
Ratings
| Overall | 883th | 3.211⭐ | 59🧑⚖️ |
| Fun | 1052th | 2.807⭐ | 59🧑⚖️ |
| Innovation | 642th | 3.246⭐ | 59🧑⚖️ |
| Theme | 1084th | 2.911⭐ | 58🧑⚖️ |
| Graphics | 596th | 3.614⭐ | 59🧑⚖️ |
| Audio | 606th | 3.07⭐ | 59🧑⚖️ |
| Humor | 630th | 2.75⭐ | 52🧑⚖️ |
| Mood | 948th | 3⭐ | 56🧑⚖️ |
| Given | 55🗳️ | 89🗨️ |
intresting game :)
Made it to level 26 then quit because it was too repetitive and I was playing for a while.
Other than those minor quibbles - great game. Addicting core mechanic, great sound design, and owls are amazing.
I liked a lot the game, the mix between the coin game and a Roguelike, it's pretty awesome.
I only have some minor things that i would change or fix. Like, for example, the coins that you gain for each cog that drops, it's ok at first that you gain only one, but i saw when i upgrade the cog, and bought the Ninja Star that it's still only 1 coin for each, so i would put in some future versions some way that you could Gain more coins for each cog.
And there is a little bug, if you mute the music, and clear one night, the music starts again, and you have to mute again.
But overall, i liked A LOT, really, and this screen shot is a proof haha.

Love the arcade vibe!
Just had a few performance hits when the cogs are spawning, and the close shop button didn't work.
But really well done!
Still I played it for longer than most other jam games, it is kinda addicting since every through could be the one to send them all down, which is really satisfying.
Very impressive for the constraints of the jam and a very creative game!
The music was good if not a bit too loud haha, I'll admit I turned it off halfway through playing as it was very loud and there was no way to turn it down :(
My only real complaint would be to perhaps make launching of the objects automatic? I'll admit by the 3rd level my finger started hurting from continuously clicking.
All in all though, great job! :)
Overall, great job :D
Also, not sure if this observation is correct, but it seemed to me you earn the same amount of money no matter what gear falls down, which is a strange choice as it makes it so getting stronger gears results in reducing the amount of money earned. Combining that with the fact that the upgrades get progressively more expensive, the end result is that it takes multiple levels (which all feel the same) to get anything beyond the two cheapest items in shop.
Respect for collision model.