Cartesian Planes by Nicholas Maddalena
A game about being the worst possible Air Traffic Controller -
Best be quick, a new plane flies in every ten seconds!
CPlanesscreen1.png

Ratings
| Overall | 407th | 3⭐ | 35🧑⚖️ |
| Fun | 360th | 2.985⭐ | 35🧑⚖️ |
| Innovation | 230th | 3.318⭐ | 35🧑⚖️ |
| Theme | 409th | 3.094⭐ | 34🧑⚖️ |
| Graphics | 457th | 2.439⭐ | 35🧑⚖️ |
| Humor | 313th | 2.196⭐ | 30🧑⚖️ |
| Mood | 422th | 2.433⭐ | 32🧑⚖️ |
| Given | 35🗳️ | 42🗨️ |
Also which version of godot do you used? I tried 3.5 and 3.2
It’s working now thank you :)
The game is a bit hard to understand at first… then hard puzzle game good job !
The project was made in the Godot 4 beta (should work in beta 1 or beta 2). Maybe try one of those?
I also love just being able to tell a plane to stop. It makes so much sense.
It's a little frustrating that the arrowsgo away when you clicked off of the map, or if a plane isn't in the radius when you let go. Overall, it was a fun experience and I enjoyed it.

One last note: I always write down honest review, because everybody need that, not just nice craps with some bullshit, but sometime I will appreciate very good games. So if this review insult you, but use it well :) Anyway every game is counting so :)
My best score was 11 it's a lot harder than it seems at first, I get overwhelmed too easy haha :') great game!
Also smart to use an area of influence instead of a single tile to activate the arrows. Makes is more fun to quickly drag.
Great idea, great execution!
Perhaps there is not enough music for the atmosphere.
But I would definitely play this game outside of the jam! This whole process of distributing planes, damn it is very addictive.
Great job!
I really like it :)