Mystic Blades by Vulpez

[raw]
made by Vulpez for Ludum Dare 51 (JAM)

GAME LOGO1.png

In this project for Ludum Dare 51, we created a pixel art game with a topdown perspective. As you play, you must use the elemental resources around you to defeat the slimes that spawn every 10 seconds. Your elemental energy also only lasts for 10 seconds, approach the orb to recharge.

Controls:

Move: WASD

Attack: Left-click Mouse

Pause: P

Heads up:

Yellow Orb: Wind

Orange Orb: Fire

Blue Orb: Water

Green Orb: Earth

ORBES ELEMENTAIS.png

Wind beats Water

Fire beats Earth

Water beats Fire

Earth beats Wind

SLIMES.png

Programmer & Music: Bruno Zisman

Artist: Ian Victor

PRINT 2.png

imagem<em>2022-10-03</em>193035223.png

Ratings

Overall 979th 3.1⭐ 27🧑‍⚖️
Fun 1034th 2.827⭐ 28🧑‍⚖️
Innovation 1030th 2.769⭐ 28🧑‍⚖️
Theme 1066th 2.981⭐ 28🧑‍⚖️
Graphics 617th 3.596⭐ 28🧑‍⚖️
Audio 602th 3.077⭐ 28🧑‍⚖️
Humor 755th 2.5⭐ 24🧑‍⚖️
Mood 1059th 2.813⭐ 26🧑‍⚖️
Given 18🗳️ 27🗨️

Feedback

LDJam user 0
04. Oct 2022 · 00:38 UTC
I love it! Such a cool game, so much fun
Jag
04. Oct 2022 · 00:59 UTC
Interesting game! I love the artwork and the music. The game itself seems like I could be doing more damage because it feels like Im taking ages to kill the slimes even with the right element.
Diego Teran
04. Oct 2022 · 01:29 UTC
Loved the art work and music! The combat needs some balance with the damage dealt and responsiveness. If I click the attack multiple times, it gets stuck doing the attack animations for a bit.
LDJam user 0
04. Oct 2022 · 02:07 UTC
The art style is so cute and the music is really fitting to the game! Gameplaywise the game deserves some tweaking, mostly on the damage, in the end is a really fun and aesthetically pleasing game.
Vitor Milioni
04. Oct 2022 · 02:39 UTC
Very cool! Love the way it looks and plays, the elements and colours feel very intuitive and are honestly very responsive. I also love that the elements are phisically on the corners of the room so that you have to move through and consider how many of each colour slimes are around. The art style is great, but the character looks to be a bit too different from the rest of the game elements, though both are very cute and well made. Few things to point out is that if you touch an enemy but never leave contact with it, you'll only take one damage, similarly if you get run over by 3 slimes you lose all lives at once, i would recommend something of a ivulnerability window. As pointed out I also think that maybe increasing the damage or reducing the amount of slimes would be cool. Also due to the limited space might be cool to make the weapons ranged and add 3 or 4 walls around the room, but that's more personal preference. All in all a great entry, very well done!
Ussendayoo
04. Oct 2022 · 10:58 UTC
Really cool but i'd love to just destroy those slimes faster when i have the corresponding element
SimplePotential
04. Oct 2022 · 10:59 UTC
Nice entry! Other than I sucked at it, it seemed well thought out and controlled well. Unless I was playing incorrectly, I understood that I went to the circles and matched opposing colors to defeat the element opposite element but I never saw anything that indicated what energy I currently had. I think the blades changed color but maybe if the corner you just picked up would glow or pulse it would help act as a visual timer.
LDJam user 269161
04. Oct 2022 · 20:48 UTC
I love the naruto run animation :D
It takes really long for the slime to reach the right element.
The graphics are nice and your music is also good.
Ryan Dotsikas
04. Oct 2022 · 20:56 UTC
Great job with this fun top-down pixel slasher! I love the art, huge kudos there! I also love a good element-based system, especially like you did with advantages to certain match-ups! It would be cool to have a few quality of life things like showing the duration of your element expiring. Also a few SFX would go a long way. But still, really great job with this, I had a ton of fun!
W4YN3R
05. Oct 2022 · 18:39 UTC
Music, Graphics and Animations are really great!
I had a bit issues to find out/remember the correct elemental combinations. Would it be possible to have a hint on the floor in the background with the matrix of weaknesses or something?
Overall pretty nice entry, the artstyle is really nice!
LDJam user 268300
06. Oct 2022 · 08:55 UTC
Nice game! I really liked the animation for attacking. Perhaps it could have been more satisfying with more enemies that are easier to kill.
Great job :)
LDJam user 0
06. Oct 2022 · 13:18 UTC
It could help a lot to have the hints within the game, which element beats which one.
Also, does not seem like even with the right element your character is anyhow effective at beating the slimes.
AnaWukong
06. Oct 2022 · 16:28 UTC
Hey guys, nice work! I really enjoyed the game. And like someone here already said, I loved the animation for attacking! It's really a good game to play. Hope to see more games of you guys <3
theheheo
06. Oct 2022 · 19:16 UTC
Well done! Like the idea of having to run and get the different elements for different enemies. The graphics, effects and animations also looked nice! Only thing is that the pacing felt to slow, would have like faster movement, faster enemies, and quicker to kill enemies, but that might just be my personal preference. Overall great entry!
MarcoDeevil
07. Oct 2022 · 16:54 UTC
Really nice game, graphics are really cool. I think the movement and hitting could be more smoothed, but overall great idea.
Sweedy
07. Oct 2022 · 16:57 UTC
I like this game, everything is well combined. We (players) need timer showing how long does element work :>. Well done!
mar3k
07. Oct 2022 · 17:02 UTC
I like the music and the cutsie art style. Well done.
asfdfdfd
07. Oct 2022 · 17:25 UTC
These blades as mystic as i am.
fabula_rasa
08. Oct 2022 · 00:41 UTC
The art is quite nice, and I really like the animations on the hero and his blades! Music is pleasant and fitting. Some SFX on the attack and taking damage would be great to provide some more feedback to the player and make attacking more enjoyable.

Also, some summary screen after you die would be a good addition. Like: you killed that and that many slime monsters, or you survived this long. It would inform the player how he did and would provide some incentive to play again and try to do better.

I found a minor bug: in full screen, the X button to exit options doesn't work.
TinyLittleStudio
10. Oct 2022 · 12:30 UTC
It's a simple concept. The movement controls (not the attack controls) felt a bit slow. Also without reading the "how to play" it takes a bit too much time to figure out which "element" defeats which "enemy" and enemies tend do build up fairly quick. Other than that it's a neat concept an a fairly well executed one on top. It's fairly clean for a jam submission. Good work!
OP Sidearm
15. Oct 2022 · 18:51 UTC
Could use some polish, but pretty fun :D
bobridze
20. Oct 2022 · 11:54 UTC
I liked fighting against the slugs, but at first I thought for a long time how to kill them. I would like to add some sound when the man hits, otherwise it is not always clear whether you received damage. But overall a good game!