Mystic Blades by Vulpez

In this project for Ludum Dare 51, we created a pixel art game with a topdown perspective. As you play, you must use the elemental resources around you to defeat the slimes that spawn every 10 seconds. Your elemental energy also only lasts for 10 seconds, approach the orb to recharge.
Controls:
Move: WASD
Attack: Left-click Mouse
Pause: P
Heads up:
Yellow Orb: Wind
Orange Orb: Fire
Blue Orb: Water
Green Orb: Earth

Wind beats Water
Fire beats Earth
Water beats Fire
Earth beats Wind

Programmer & Music: Bruno Zisman
Artist: Ian Victor


| Link | https://ianvds.itch.io/mystic-blades |
| Original URL | https://ldjam.com/events/ludum-dare/51/mystic-blades |
Ratings
| Overall | 979th | 3.1⭐ | 27🧑⚖️ |
| Fun | 1034th | 2.827⭐ | 28🧑⚖️ |
| Innovation | 1030th | 2.769⭐ | 28🧑⚖️ |
| Theme | 1066th | 2.981⭐ | 28🧑⚖️ |
| Graphics | 617th | 3.596⭐ | 28🧑⚖️ |
| Audio | 602th | 3.077⭐ | 28🧑⚖️ |
| Humor | 755th | 2.5⭐ | 24🧑⚖️ |
| Mood | 1059th | 2.813⭐ | 26🧑⚖️ |
| Given | 18🗳️ | 27🗨️ |
It takes really long for the slime to reach the right element.
The graphics are nice and your music is also good.
I had a bit issues to find out/remember the correct elemental combinations. Would it be possible to have a hint on the floor in the background with the matrix of weaknesses or something?
Overall pretty nice entry, the artstyle is really nice!
Great job :)
Also, does not seem like even with the right element your character is anyhow effective at beating the slimes.
Also, some summary screen after you die would be a good addition. Like: you killed that and that many slime monsters, or you survived this long. It would inform the player how he did and would provide some incentive to play again and try to do better.
I found a minor bug: in full screen, the X button to exit options doesn't work.