Flicker by oolimry
I'm sorry, but I can only sustain this flickering light for you.
Flicker - A top down action game set in a dark space with only a flicker
Play with sound on for the best experience. Enjoy!
In case the links don't show up, you can find it here on itch.io
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Ratings
| Overall | 684th | 3.426⭐ | 29🧑⚖️ |
| Fun | 873th | 3.056⭐ | 29🧑⚖️ |
| Innovation | 475th | 3.444⭐ | 29🧑⚖️ |
| Theme | 768th | 3.463⭐ | 29🧑⚖️ |
| Graphics | 819th | 3.241⭐ | 29🧑⚖️ |
| Audio | 488th | 3.315⭐ | 29🧑⚖️ |
| Mood | 191th | 3.907⭐ | 29🧑⚖️ |
| Given | 26🗳️ | 32🗨️ |
Taking the player's sight away is a bold move, but the mechanics and level design allow the game to flow even with minimal visual indicators. The enemies glowing in the dark before their attack is a brilliant touch, not only that it gives away their position, but you can also approximate your own position based on their orientation.
It would be nice to have the lives reset after each room, as having to die once after clearing each room hurts the pacing. Doesn't do much harm tho since death is a 5 seconds setback at worst.
Good game overall, got hurt 51 times btw
I thought there was a fair amount of variety for the amount of mechanics there. You mixed and matched well, even putting in neat sequences like the part where you just dash forward and pray.
I liked that the combat was crisp and responsive, though it did have some trouble keeping attack direction against the walls (and maybe in neutral? not 100% sure). But otherwise, the fact that enemies are mostly 1 or 2 hits adds a ton to the experience. Encountering a small enemy in the dark for the first time and just 1-shotting it based on timing simply feels amazing. A well executed and well explored game!
@kizilejderha It's good to know that the visual indicators like the enemy glow served it's purpose well, tbh it was quite a last minute addition after finding myself just randomly dashing most of the time. I think some music or at least some ambience would definitely have helped with the mood. And yea probably resetting lives would've been good, I don't really have a good reason for not adding it (it's like 2 lines of code), other than I completely didn't think of that idea.
@peachtreeoath Attacking enemies in the dark is also one of my favorite parts of the game, I tried to design the levels around that, and it's nice to know that you enjoyed it too :) About keeping attack direction against the walls, I think it's cause the player is a circle and if you move into the wall the player "rolls" against the wall, some engine things which I couldn't (or rather didn't have enough time oops) to figure out.
Thanks to everyone else too for the feedback, comments, and complements!
I really like the squishy dash animation.
To me total darkness is a bit too much, you end up rotating around the room waiting for the light to come back. The death plates (i don't knwo what they are) aren't obvious, the first time i thought they were pressure plates to open the door.
Apart from that great game, good job!
I liked the text narrative a lot.
Well done!