Town (町) by Fedora

Town (町) is a deckbuilder roguelike where you try to make your village survive over 10 years. Winters will be hard, so make sure to stockpile enough food and wood!

Start with the "How to play" section first since the game has a lot of mechanics.
Credits: - Astrid - LeoDelgadoDev - Fedora
Play online or download for Windows/Linux!
(Recommended: Download the game so you get fullscreen support and better performance)
Ratings
| Overall | 811th | 3.283⭐ | 25🧑⚖️ |
| Fun | 866th | 3.065⭐ | 25🧑⚖️ |
| Innovation | 267th | 3.69⭐ | 23🧑⚖️ |
| Theme | 855th | 3.37⭐ | 25🧑⚖️ |
| Graphics | 601th | 3.609⭐ | 25🧑⚖️ |
| Mood | 734th | 3.283⭐ | 25🧑⚖️ |
| Given | 18🗳️ | 15🗨️ |
Based on the map I thought card position might matter, but that does not seem to be the case in practice.
Cards cannot be played after game is reset (bug?)
I loved the music (and the 4 seasons reference). The artwork is great too.
It moves at a pretty hectic pace (I know the "Every 10 sec" stipulation). There's a tonne of information to absorb as a new player and it's pretty hard to figure it out. Maybe the game should pause and show an overlay to force the user to make a decision (like the shop)? A pause button may have helped.
A fullscreen option would have been good. It was a little hard to read the placed cards at the default resolution (but I liked that they grew on mouseover).
It was a little unclear that I could click buildings to use them. Probably just needed a clearer visual indicator.
I liked the idea of adjacency bonuses to reward you for positioning buildings, but too much was random or didn't care. A lot of the cards felt unexciting (gain some food or gold, place random forests).
The economy seemed a bit broken. I always ended up with heaps of wood, with nothing to spend it on.
Bug: The "Research" card seems to be broken.
Bug: The "Next" button on the 4th~ page of the tutorial is broken. Not sure if there's more, or if that's the end.
Bug: After losing and starting a new game, it's broken (the time doesn't run and you can't place buildings)
Overall, awesome game with a lot of potential!
Using Hunters in winter (and I think autumn) seems to generate no food. Not sure if this is intended.
It'd be good to be able to discard cards for free, so they don't prevent draws next turn (or just to discard your entire hand each turn). It seems like the only way to get rid of a card is to play it. It'd be nice to be able to remove cards from your deck too.
It's very hard. Playing on Normal, I couldn't get past year 3. My deck just doesn't cycle fast enough to get the food/farms.
Sometimes a card gets stuck if I try to play it but then decide not to. It's hard to pick up another card in this case.
It seems like the only things worth buying are farms, hunters and new arrivals (since I always have trouble maintaining food).
When you lose, the game freezes for about a second.
Great game! Tag me if you release an update, as I'd be keen to play again.
Magic the Gathering, right? And "gathering" here is literally :smile: Actually quite a good entry, tho I guess too complex for most people. However it shouldn't stop you from polish it further!
only criticism I have is that you have many mechanics that could be overwhelming for a nooby so it's probably better to stick to few and well polished mechanics instead, nice work!
PS: I think the way to play it is having buildings around the environment card? It seemed to give me enough food throughout the playthrough
game idea is very nice, i like this kind of game. however, sometimes, the dragging seemed a little bugged (i wasn't able to drag a card from my deck, and it was not an action point nor a wood problem i think). apart from that, i had a good time playing it, but it was a bit stressful to see my population slowly shrink!
First off, the UI was very intuitive and responsive.
This theme was definitely a challenge, in that a 10-secomd timer doesn't fit all game types, especially when it forces quick play. That said, I feel like you integrated that into the story (seasons passing) very well! In that aspect, you reward the player for practicing and getting good, which encourages me to play more than once (I did!)
Like others have noted, replay is broken. This is a common issue with certain variables or states not being reset when a scene loads (for example, not initializing fields in start calls). Easily passable for a game jam, though.
Closing note: Godot, nice! Hats off to the team, great entry!
A bit buggy here and there, replay being broken is an annoyance, but otherwise fine.
I think food is a bit too hard to produce, I don't think I ever saw any cards really related to food aside from the farm building.
Overall solid idea!