Backlight by Eleven Scute Turtle
This game was made for Ludum Dare 51 following the theme "Every 10 Seconds."
Every 10 seconds, you receive a dash, three swings of your sword, and a burst to defeat your enemies! Use with caution.
WASD to move, space to dash, left shift to slash, and E to shoot your burst.
This game was made by:
elevenscuteturtle
Gorbo
DootleSoup
| Original URL | https://ldjam.com/events/ludum-dare/51/backlight |
Ratings
| Given | 3🗳️ | 1🗨️ |
Feedback
Aquanim
04. Oct 2022 · 12:16 UTC
Would be nice if there were a clearer indication of when your weapons have become available again. Still fun though :)
Pfannkuchen
04. Oct 2022 · 13:06 UTC
Idea is too much simple, but if you adjusted the graphics, added more content it would be funnier to play. Now it's just some simple sprites and an image from internet. But yet it fits nice together with the effects, so it may be developed into something better
Brandon1037
05. Oct 2022 · 02:35 UTC
It's a very interesting game. The sprint feels very good, but only once will limit the player's experience, and it doesn't seem to help the actual fight
adhesion
05. Oct 2022 · 02:40 UTC
Nice, I like the graphical style & vibe. Would be better if the gameplay was more responsive though - it's hard to tell when your attacks are available again without an indication (I saw the player color change once but never again?) and enemies don't react on a single sword slash, which makes it hard to tell if it actually did anything - then they die before the 2nd swing animation reaches them, since presumably the hitbox appears immmediately. (Maybe make a faster slash animation?) Also the hitbox for the burst seemed to be bigger than the animation as well. Didn't seem to be much of a difficulty progression either - since there weren't too many enemies I never had a real reason to use the dash. Controls were fine but a little awkward since everything was on one hand - gamepad support would be great to have here. Still congrats on making a game, nice work!
Cha5m
05. Oct 2022 · 02:45 UTC
I really liked the ufo with the tail that was pretty creative.
Chartle
05. Oct 2022 · 02:51 UTC
Interesting game, I would have loved to see indicators of when abilities would be up, but the abilities themselves feel solid. A small adjustment that would have made killing a little more satisfying is a small knockback when hitting something, but other than that well done!