Space Field by csLupius

[raw]
made by csLupius for Ludum Dare 51 (JAM)

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Wanna defend your planet from the horrible people who wanna destroy it. Here is you chance! Try to survive as much as you can and we have special surprises for you at... you have guessed it every 10 seconds. Have fun!!

Instructions: Move around with WASD Aim and shoot with Mouse and Left Click Hitting meteors drops coins, pick those up and you can upgrade your defense!

Hope you like it! Thank you for playing!

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Changelog (4.10.22)

  • Upgrade Menu now includes prices and names of the upgrades
  • Opening scene and Ending scene is now accessable
  • Shield effect is replaced with particle effects (For supporting openGL)
  • Shooting particle placement is fixed
  • Space bar opens upgrade menu ( it was supposed to )

Changelog (4.10.22 part 2)

  • Shield particles are now less 'distracting'
  • Pressing spacebar while on 'bonus' window doesn't start the game loop anymore
  • Player can now shoot while pointer is on UI Elements (except buy button)
  • Player can collect coins when the player shield is active

Ratings

Overall 834th 3.261⭐ 25🧑‍⚖️
Fun 1006th 2.87⭐ 25🧑‍⚖️
Innovation 1137th 2.5⭐ 25🧑‍⚖️
Theme 810th 3.413⭐ 25🧑‍⚖️
Graphics 373th 3.913⭐ 25🧑‍⚖️
Humor 890th 2.237⭐ 21🧑‍⚖️
Mood 943th 3.024⭐ 23🧑‍⚖️
Given 20🗳️ 29🗨️

Feedback

alks
05. Oct 2022 · 09:44 UTC
Nice work! Reminds me of last LD theme's games but this is just better! Looks and feels really nice! Game got intense but didn't ever feel too hard! Graphics are really cute! :)
LikuRio
05. Oct 2022 · 09:48 UTC
Interesting graphics
ElephantLung
05. Oct 2022 · 10:02 UTC
Hey well done on the game. I like the graphics and vibe, pretty slick. I think you can increase the difficulty a bit though, maybe higher speed on the enemies to make it more hectic. Good stuff though!
amarokczukay
05. Oct 2022 · 12:04 UTC
can be intense sometimes, but it's a good thing! nice job done here!
LauraWilkinson
05. Oct 2022 · 12:07 UTC
The concept is nice and incorporates the theme well, it also fits with the music
Akalbiam
05. Oct 2022 · 12:16 UTC
great! looks and feels nice with a fun take on the theme! i wish the difficulty scaled more though because after the first few upgrades I was able to just sit on the planet and not have any problem. enjoyable nonetheless!
mgnta
05. Oct 2022 · 12:20 UTC
The idea is clear, and I like the graphics. Also, thank you for keeping the difficulty at the low level so I could check all the content!
Well done!
IzhVaryag
05. Oct 2022 · 12:21 UTC
Good graphics! Nice job, but u must play with balance. I played 15 minutes, i didnt move, i just shooted everytime and choosed "Sten" every 10 seconds. Its so easy, may be you fix it
Sohei
05. Oct 2022 · 16:01 UTC
Didn't really get the point why you need to move anywhere. Just sitting on the planet and shooting all around is enough to succeed. Things becomes boring after the 50th wave. For a 72 hour challenge this is a solid entry.
Great visuals! I think you have big potential to upgrade the gameplay later.
🎤 csLupius
05. Oct 2022 · 18:23 UTC
@sohei hi sohei, I noticed the easiness of the game too, but it was too late, prototype'ing is not our strong suit :) We had some ideas such as incremental difficulty, different weapons different enemies and such but we didn't have time :)
🎤 csLupius
05. Oct 2022 · 18:24 UTC
@mgnta it wasn't on purpose but shh... its a feature :D
Lomby
06. Oct 2022 · 02:49 UTC
Nice design and graphics, lots of potential for extra upgrades/different enemies/different weapons which I think would make the game a little bit more fun. Great work!
Vetche Studio
06. Oct 2022 · 16:42 UTC
Cool graphics and game design! It's cool that you can get buffs and give enemies debuffs every 10 seconds :D
Plepletier
06. Oct 2022 · 18:37 UTC
Interesting game. I just realized that I could move after a while. The game dont force me move so i stayed on top of the planet and I got money until I completed all the powerUps. Gopod game!
Plepletier
06. Oct 2022 · 18:37 UTC
Interesting game. I just realized that I could move after a while. The game dont force me move so i stayed on top of the planet and I got money until I completed all the powerUps. Gopod game!
saintchristopher777
06. Oct 2022 · 19:32 UTC
Good work! Lile the graphics, for sure. Definitely too easy - I don't think I took a single point of damage, and ended up buying out the shop! So it needs balancing, but otherwise is a great entry!
Yoni
07. Oct 2022 · 13:31 UTC
I liked the graphics! I agree with the other comments that the game is not difficult, and there's no advancement - no bosses (as far as I played at least) and the game is pretty much static. Solid jam entry.
Keenan Woodall
07. Oct 2022 · 15:37 UTC
Nice one! I ended up seeing how long I could survive by only leveling up health and shield to see if I could heal faster than I took damage which was fun (but I didn't survive long ha)
atmospherium
07. Oct 2022 · 18:56 UTC
Graphics are definitely the standout here - nice and polished. Gameplay was smooth and clear, even if it was a bit on the easy side. Nice work.
🎤 csLupius
07. Oct 2022 · 21:09 UTC
@plepletier well it used to force you to move (mechanically, still was easy) by coin drops but we needed a fast solution for coins dropped outside of movement range so we changed it to 'coins move to player' mechanic. It was a bad decision in gameplay perspective but we learn from our mistakes :)
🎤 csLupius
07. Oct 2022 · 21:11 UTC
@yoni that is correct, we don't have a boss or anything, we didn't have much time for balancing and content
ZungryWare
08. Oct 2022 · 06:17 UTC
I never got use out of any of the upgrades. The enemies die in one hit, so the stun shot didn't do anything. (Or maybe it was used for something else? Either way, I never figured it out.) And the health and shield powerups never got used because the game never got difficult enough for me to ever take damage. Making the monsters come in faster and faster would be an easy change that would significantly improve the game.
Jibberwocky
08. Oct 2022 · 07:45 UTC
I like the graphics very stylistically consistent and nice for 3d jam game, I feel like the upgrades could have had a bit more going on being harder to kill isn't especially exciting maybe a damage or a fire rate improvement? or automatic defense platforms for earth to encourage you to go further afield for coins? But I understand you didn't have the most time for content so quite good given that.
chingle
09. Oct 2022 · 07:15 UTC
Decent game, the graphics are great! Easy but has potential, I think adding an sfx when you pick-up a coin would incentivize collecting it
Papaver
15. Oct 2022 · 22:21 UTC
Nice game! The graphics are very nice, of both the earth, player and enemies as well as the UI. The choices that you get every 10 seconds are nicely color coded to quicly see if it's for the player of for earth.

For me the game felt way too easy. I bought all the upgrades before losing even 1 HP for either the player or the earth. The ten seconds flew by, and I was often just a bit annoyed that I had choose something again, because nothing was broken.

In the beginning I was surprised by the controls (maybe because I just played a game with different controls), I expected that W would be "go straight ahead" and A en D would be "slowly turn left or right". But I got used to the 4-way movement quite quickly. But also I noticed that I didn't really have to move, since the coins would just fly towards me. After 10 minutes, I intentionally stopped playing, to see what would happen.

The bullets have a nice wiggly tail. They also fly rather slow, but I guess that makes sense over those distances. :wink:

Overall, nice job! :earth_africa:

![LD51spacefield.png](///raw/4a0/2/z/532c8.png)