Tempore by nidjo123

[raw]
made by nidjo123 for Ludum Dare 51 (JAM)

logo.png

Tempore is a game where a strange creature is running from everyone and everything. Or something like that.

The premise of the game is that level changes every 10 seconds no matter what. You go to the next level and so on. After the last one, you go back to the first unsolved one and continue.

It starts with a few tutorial levels, and then the timer kicks in.

Hint: every non-tutorial level has a name displayed at the bottom.

Created in Godot.

How to play

Use standard WASD/arrow keys for movement.

Screenshots:

Screenshot from 2022-10-03 23-29-11.png

Screenshot from 2022-10-03 23-29-32.png

Screenshot from 2022-10-03 23-29-47.png

Screenshot from 2022-10-03 23-37-07.png

Ratings

Overall 1150th 2.804⭐ 25🧑‍⚖️
Fun 1159th 2.543⭐ 25🧑‍⚖️
Innovation 983th 2.848⭐ 25🧑‍⚖️
Theme 915th 3.283⭐ 25🧑‍⚖️
Graphics 1086th 2.391⭐ 25🧑‍⚖️
Audio 769th 1.848⭐ 25🧑‍⚖️
Humor 874th 2.278⭐ 20🧑‍⚖️
Mood 1093th 2.714⭐ 23🧑‍⚖️
Given 8🗳️ 10🗨️

Feedback

chromaphase
04. Oct 2022 · 12:18 UTC
Very fun (and scary af!!) game. It's funny how the turn by turn make it very tense ! Good job :) Maybe you could add a better sound design, as the sound is repeating a lot it will improve the experience I think !
saintchristopher777
04. Oct 2022 · 13:59 UTC
Interesting game - I like the lighting effects. Agree that the sound could use work. Also, it's hard to keep track of the different levels, even with the name labelled at the bottom. Maybe have a unique color tint to the tiles based on each level, or something? Anyway, good work!
StupidHobbit
04. Oct 2022 · 16:36 UTC
The movement sign is kinda annoying
Deniz ARAS
04. Oct 2022 · 16:38 UTC
This was a mixed experience. There were no song till the end and moving sound was got annoying with time. Background tile was confusing. When playing tutorial levels background tiles makes it hard to see whether did I move or not.
PineappleGladiator
04. Oct 2022 · 16:41 UTC
A very interesting take on the theme. Got me a bit frustrated at the beginning, but when you get the hang of how the game rules work - it had me engaged until the end. Exceptional kudos for the guitar song on the win screen!
Arvid Carlman
04. Oct 2022 · 16:41 UTC
Great job! Only a bit hectic with the timer, but otherwise a nice performance!
frigusterio
04. Oct 2022 · 16:41 UTC
Pretty interesting concept and nicely executed. Good job!
Chocolat-Endive
04. Oct 2022 · 16:45 UTC
Hey, it seems that you can record some guitar! Maybe for a next jam, you'll be able to record some music for the gameplay, it will help the player to find the game immersive.

The game is simple but works quite well, I have'nt seen any bug. Good job!
fgamer99
04. Oct 2022 · 16:46 UTC
Interesting game. At one point i had a bg where the key was stuck on the wall. After a restart is was fixed though.

I like the sound effects as well as the little guitar tune playing at the end. All in all a good concept.
Gossian
04. Oct 2022 · 16:47 UTC
Loved how chaotic it was - no time to really understand the levels before moving onto the next which kept it nice and fast-paced. Preferred the more maze-like levels rather than the one with the huge open space because it was harder to get my bearings in the larger space. Agree with the others regarding sound - started to hurt my ears after a while, but the tutorial was great and you managed to do a lot in the time with such a fun & interesting concept.
Spike Studio
04. Oct 2022 · 16:56 UTC
It was a fun little game. It was a bit hard to track player movement in open areas with the background not moving (such as the field level), so I would add a way for the player to orient themselves. Great job!
bcmpinc
04. Oct 2022 · 17:01 UTC
I thought switching around the levels would make it really hard to keep track, but it was quite doable. Managed to finish the game. One improvement I can recommend though is to have an image for an opened lock, to give the player a hint of where they've been. The darkness effect was really cool. I think it would be even better with smooth movement.
otaviobia
04. Oct 2022 · 17:44 UTC
Cool concept! I really like the idea of solving levels in parallel until all of them are done.
The footstep audio is a little annoying, it's too high pitched and because the game involves running around you hear it a lot.
The skeletons were a neat addition that helped bumping up the difficulty and also introduced a puzzle aspect to the game.
I loved how you used the lights! It even gives off a fake 3D effect that was really eye-pleasing.
Pretty nice overall.
LeJoCarry
04. Oct 2022 · 22:23 UTC
Nice dark visuals :)

Feedbacks :
- no music
- SFX don't seem appropriate
- I would have prefer smooth movement :3
Eugenik
04. Oct 2022 · 22:29 UTC
The best game i played on this ludum dare so far. Thank you!.
alpacalypse
04. Oct 2022 · 22:38 UTC
The perspective on the towering walls created a good atmosphere
ruruie
07. Oct 2022 · 08:36 UTC
"This is where I'm being chased around a pillar by one skeleton forever!"
"Okay, making progress."
"Ah, it's over here."
"Alright, I see the door here."
"Still being chased!"

<3