{"author_link":"\/users\/venfola","author_name":"VenFola","author_uid":1163746,"comments":[{"id":851017,"author_name":"LDJam user 268647","author_uid":"268647","epoch":1664852304,"text":"I quite like the art and sound, but the gameplay felt pretty sluggish and I would lose hp even when I was inside the bunker. The character feels too slow and resources are too few to upgrade enough to get further than one screen away","format":"md","likes":1,"spam":"N"},{"id":852752,"author_name":"VenFola","author_uid":"venfola","epoch":1664868574,"text":"@cosmonautical Thank you for your feedback. The lose of HP in the the bunker is normal, the bunker itself is losing HPs so you need to repair it, which is definitely not clear in the game. The character is intentionally slow to force the player to use the power ups and the resources are limited to make the player think about what upgrade they need and in which order, but it's possible to go everywhere on the map.","format":"md","likes":1,"spam":"N"},{"id":853712,"author_name":"MrMaico","author_uid":"mrmaico","epoch":1664876603,"text":"I can't enter the map. I have only one resource and can buy the dash. Can I open the door somehow?\nLike the art style!","format":"md","likes":0,"spam":"N"},{"id":853811,"author_name":"VenFola","author_uid":"venfola","epoch":1664877169,"text":"@mrmaico Thank you! You have to dash into the wood planks to destroy them.","format":"md","likes":1,"spam":"N"},{"id":854202,"author_name":"sash-a","author_uid":"sash-a","epoch":1664879633,"text":"Really nice idea, but I feel like the movement controls could use a bit of work, especially the jumps, I think having the jump be a bit easier to complete would make this game a lot more enjoyable. Maybe a bit more explaining that you don't start with dash and jump and teleport would help too!\n\nOverall just needs a little bit of work to be great!","format":"md","likes":1,"spam":"N"},{"id":856623,"author_name":"MistaGiggles","author_uid":"mistagiggles","epoch":1664894337,"text":"I like the concept, art and music. Very atmospheric\n\nStruggled with the platforming initially. Best I managed was surviving 4 explosions. ","format":"md","likes":1,"spam":"N"},{"id":857043,"author_name":"VenFola","author_uid":"venfola","epoch":1664896322,"text":"Thank you @sash-a and @mistagiggles for your feedbacks! Indeed I had some issues with the jump after exporting to HTML so I changed it but did not realize it became so 'pixel perfect'.\n\nBtw you can actually survive to at least 15 explosions and finish the game in 12 (maybe even 11).","format":"md","likes":1,"spam":"N"},{"id":857615,"author_name":"TermiGht","author_uid":"termight","epoch":1664899536,"text":"Very good idea! However it was really hard to jump up to platforms, but still enjoyed it.","format":"md","likes":1,"spam":"N"},{"id":857632,"author_name":"Jungle","author_uid":"jungle","epoch":1664899662,"text":"It is a very cleaver game design, I really like it. It could be even better if controls feels more solid. Sound and BG color changing helps a lot to identify when time is near over.","format":"md","likes":1,"spam":"N"},{"id":858620,"author_name":"JuanRod707","author_uid":"juanrod707","epoch":1664904391,"text":"It's a struggle, but an enjoyable one, nice work!","format":"md","likes":1,"spam":"N"},{"id":859202,"author_name":"LDJam user 268934","author_uid":"268934","epoch":1664907390,"text":"Like your art and what you made of the theme.\nLook into game feel:)\n","format":"md","likes":1,"spam":"N"},{"id":860105,"author_name":"Abdullah Firat","author_uid":"abdullah-firat","epoch":1664911888,"text":"Beaautiful visuals, unfortunately couldn't played much. Little confusing for me","format":"md","likes":1,"spam":"N"},{"id":861412,"author_name":"LDJam user 293046","author_uid":"293046","epoch":1664919253,"text":"Looks and sounds lovely. The entrance to the shelter is hard to see. It took me trying about 5 times before I thought to try it.","format":"md","likes":1,"spam":"N"},{"id":861919,"author_name":"Eugenik","author_uid":"eugenik","epoch":1664922738,"text":"Great job, love the aesthetic and theme!.\n","format":"md","likes":1,"spam":"N"},{"id":871991,"author_name":"Glaikunt","author_uid":"glaikunt","epoch":1665054042,"text":"I really cool game. The art & music are especially good. I think I was struggling because I couldn't see when a nuke was about to kill me but otherwise had fun playing. Great Job!","format":"md","likes":1,"spam":"N"},{"id":892456,"author_name":"LDJam user 281060","author_uid":"281060","epoch":1666283188,"text":"Solid entry! I actually like how you had to learn the cycle from the music, no indicator bar. Platforming I found very difficult and frustrating to die b\/c I missed a jump. Nice progression though!","format":"md","likes":0,"spam":"N"}],"format":"md","images":["ld51\/wayback-placeholder.png"],"links":[],"metadata":{"g_key":"84456","g_author":"1163746","g_event":"LD51","g_eventkey":"114","g_subevent":"JAM","g_urlkey":"392981","g_title":"10 Seconds Nuclear","g_status":"WAYBACK","g_place":"969","g_commentcount":"16","g_site2_node_id":"299849","g_hide":"Y","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":{"n_key":"299849","n_urlkey":"392981","n_parent":"296586","n_path":"\/events\/ludum-dare\/51\/10-seconds-nuclear","n_slug":"10-seconds-nuclear","n_type":"item","n_subtype":"game","n_subsubtype":"jam","n_author":"163746","n_created":"1664264846","n_modified":"1779479993","n_version":"950766","n_status":"WAYBACK"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD51","removed_author":false},"_superparent":9,"_trust":1,"author":163746,"body":"- **Explore** abandoned building to find resources. \n- Go back to your bunker before the nuclear **explosion** happening **every ten second**. \n- **Repair** your bunker. \n- **Upgrade** your mecha to go further and find more resources before the next explosion.\n- Build a **shield** around your bunker to be safe.\n\n![SCREENdash.png](\/\/\/raw\/2af\/72\/z\/50d0a.png)\n\n![SCREENshop.png](\/\/\/raw\/2af\/72\/z\/50d29.png)\n\nOne man game entirely made in 72h using GameMaker.\n\nImprovements ideas:\n- A proper 'how to play'\n- Tooltips explaining what the upgrades do in the bunker\n- Display prices for upgrades in the bunker\n- Procedural spawn of the resources\n- Procedural generation of the map\n- Improve art (animate things, add more details, light, etc.)\n- More upgrades\n\n*Frederic Venier - 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