Killer Colour by FootLettuce
Some calamitous event happened that caused all of your animals to go into shock, and run off into the nearby woods. As an unassuming farmer, you have to head on over and try to rope back as many animals as you can... before they suffer a colourful uncanny Eldritch fate.
Theme:
Every 10 seconds, one of your animals (or neighbors) will be converted into a HoRriFyiNG MonStrOCitY. So while you're wandering the woods, that cow that you have been tracking may suddenly burst before your eyes, going "POOF" in a puff of smoke, and leaving behind a horrible demon thing.
Controls:
WASD - Movement
Left Click (when close enough to animal) - beckon them.
Right Click (when close enough to corrupt animal) - burn them!
Game Premise:
Approach different animals and BECKON them to follow you. Lead them one at a time back to your TRAILER, where they will find safety. You might be pursued along the way, so be sure to BURN any unwanted visitors who get too close! Kudos if you manage to save 1 of every animal type.
https://kentonls.itch.io/killer-colour
Ratings
| Overall | 399th | 3.038⭐ | 28🧑⚖️ |
| Fun | 420th | 2.75⭐ | 28🧑⚖️ |
| Innovation | 249th | 3.288⭐ | 28🧑⚖️ |
| Theme | 336th | 3.327⭐ | 28🧑⚖️ |
| Graphics | 73th | 4⭐ | 29🧑⚖️ |
| Humor | 118th | 3.24⭐ | 27🧑⚖️ |
| Mood | 280th | 3.093⭐ | 29🧑⚖️ |
| Given | 17🗳️ | 25🗨️ |
Nice looking game with a lot of beautifull art.
Gameplay was simple, but I think there's a problem with the hitboxes or something because clicks didn't register sometimes.
Anyways, good job!
I'm duplicating the original game file, and working on a polished version for my uni showcase. I'll be taking all of your suggestions into account, especially the recurring ones like camera & sprite jitter, more responsive movement controls, music & sfx, and better animal click accuracy.
Many thanks!
Would have liked some feedback when you click for others to follow you. Can sometimes be hard to know if they are following or not. Also I think having the followers match the player character speed would have been nice.
Also had an issue where the character would start moving upwards, without my giving any inputs.
Great compo submission! ^^
Man, the visuals! I could tell you spent a lot of time on the sprites and they look really good for a compo game! Balancing your time on every aspect of a jam project is always very difficult, game juice and audio are especially important; it is unfortunate that you didn't have enough time to focus on these, with how creative your concept and art direction are!
I didn't feel so much challenge with how slowly the corruption and enemies were moving, I think this concept has a lot of potential in that regard, with the corrupted tiles restricting your available space. That said, I really loved the random flavor texts and had some... interesting combinations! :laughing:
For your camera, a cinemachine follow camera with some slight wiggling would have greatly contributed to the game's feel while solving the sprite jitter issue, and having multiple carriages or additional challenges to watch out for would have made escorting animals "feel" shorter and more fun.
A nice submission that makes me wish there were more compo games with good art like this one, congrats!