R-Corn by Yskuma

[raw]
made by Yskuma for Ludum Dare 51 (JAM)

R-Corn

cover_image.png

(Or maybe Uni-Type)

There's a unicorn and a spaceship, and one day...er...they combined forces to do something. And that something was defeat a cross-dimensional evil or something. Yeah, that's right! You are that spaceship/unicorn. Oh, and the unicorn can fly.

Controls

  • Space - flap/shoot
  • WASD - move

Credits

  • Kerrindor: Graphics, music, sound, ~~code~~ bugs
  • Yskuma: Code, Backgrounds, BRAAAM
  • Spawn of Yskuma (12): RAINBOWS!!!!

Tech stuff

  • Written in Java using libGDX.
  • Graphics in Aseprite, GIMP and Inkscape.
  • Audio in LMMS and Sfxr.
  • The clever bit was only really possible because we were making use of the Ashley ECS library, so we can swap behaviours in and out easily.

Ratings

Overall 1093th 2.932⭐ 24🧑‍⚖️
Fun 1028th 2.841⭐ 24🧑‍⚖️
Innovation 965th 2.864⭐ 24🧑‍⚖️
Theme 242th 4.023⭐ 24🧑‍⚖️
Graphics 995th 2.841⭐ 24🧑‍⚖️
Audio 719th 2.714⭐ 23🧑‍⚖️
Humor 419th 3.136⭐ 24🧑‍⚖️
Mood 943th 3.024⭐ 23🧑‍⚖️
Given 22🗳️ 20🗨️

Feedback

Swen
03. Oct 2022 · 22:11 UTC
Nice take on the theme! Directly had that "oh so that is how it works" moment. The ending was also a nice surprise :smile: . Great job!
Tero Pulkkinen
03. Oct 2022 · 22:15 UTC
You actually implemented more than one game? That's good progress. I never managed to do more than one game :)
ChevalBancal
03. Oct 2022 · 22:17 UTC
Cute and simple game! Love the switch between the two genres. Also, YEAAAH to that ending!!!
c4ris
03. Oct 2022 · 22:21 UTC
Addicting game! Once I got the hang of what I was doing I couldn't stop playing. Funny concept too! If you wanted to continue working on the idea maybe consider an alert notification before the space ship turns back into the unicorn. There were a few times in my game where I thought I was firing the space ship but I was really sending the unicorn up into outer space really fast. Very fun game and I loved the unique twist on two more classic ideas. Hope you had a fun game jam.
Mr_DanH
03. Oct 2022 · 22:23 UTC
I enjoyed that, a little disorientating at first but I enjoyed both modes and they linked together well for both the theme and for good gameplay. Nice one.
TheButterApple24
04. Oct 2022 · 21:33 UTC
Fun take on the theme!! I love the different atmospheres! Great work
Ryan Dotsikas
05. Oct 2022 · 16:56 UTC
Nice job! I love the idea of swapping between two styles of gameplay and you did it in a very smooth way, the timer helps to know when you'll swap and all the hot air balloons turning into the ships in the same locations is great. I also love the inclusion of a boss to cap it off, nice job!
Skel3ton
05. Oct 2022 · 18:06 UTC
An interesting idea where the whole game changes every ten seconds. I enjoyed the space part. On the other hand, the part with the unicorn annoyed me a lot, I understand that moving with it is supposed to be more difficult, but it seems to me that the controls could be improved. But when I got back into space, I felt a certain satisfaction
Glaikunt
06. Oct 2022 · 21:03 UTC
I won! & Another libgdx dev! :D really cool game idea & fun to play through. Great job.
Shakedimus
06. Oct 2022 · 21:05 UTC
Haha I had to laugh with this one. The contrast between dark space and the colorful unicorn world was a good call. It's a a pretty basic game but I nonetheless enjoyed it. I can imagine both the unicorn and the spaceship having upgrades and it being quite engaging actually.The graphics and the music was also well done. Good job!
Brusi
08. Oct 2022 · 12:01 UTC
I liked how not only the art changed but also the entire theme (rainbow <==> space) and the mechanic (avoid <==> shoot). Looks like you could take it even further and add more minigames to it.
Nice entry overall, and good use of the 10 second theme!
p-r
08. Oct 2022 · 20:00 UTC
Awesome, great detail with the transition
DecrementedPalindrome
12. Oct 2022 · 21:18 UTC
The transition between the two types of gameplay was good, but the hitbox was larger than the sprite of the unicorn which got me a couple of times.