Aberration by waterfowler
Every 10 seconds everyone receives a new notification directly into their neural interfaces. Everybody is compelled to consume it. You however, seem to be resistant. An aberration.
Guided by a mysterious figure, you sneak through a world of content addicts and influencers, avoid the authorities, and try and fight the central computer terminals that run all compelled content recommendations.

For full screen support try the executable version in downloads. Manually scaling the game window breaks the ui.
Gameplay
Don't spend too much time around content consuming people or you will be influenced yourself.

Hacking mini game where you attempt to cross the controlling algorithms's wires.

The system is always watching and aberrant behaviour will not be tolerated. Avoid the prying eyes.

Tools
- Unity
- Pixaki
- Affinity Designer
- Bfxr
- GarageBand (whirly piano)
Executables
I'd prefer you try the embedded webgl version at the top of this page, but if that doesn't work, Windows and Mac builds are now available - your run of the mill unity project executables (exact same source code).
Do note my UI implementation is terrible and will only work on the LD embed resolution. The executables should launch in a full screen scaled version of that and be fine. If you start messing with the window sizes however it will most likely not look good (ui notifications overlapping text, some elements not seen, etc).
I also feel like the art looks worse in the scaled up version on windows so there's that.
| Original URL | https://ldjam.com/events/ludum-dare/51/aberration |
Ratings
| Overall | 113th | 3.724⭐ | 31🧑⚖️ |
| Fun | 162th | 3.5⭐ | 31🧑⚖️ |
| Innovation | 160th | 3.5⭐ | 31🧑⚖️ |
| Theme | 218th | 3.638⭐ | 31🧑⚖️ |
| Graphics | 213th | 3.534⭐ | 31🧑⚖️ |
| Audio | 243th | 3.103⭐ | 31🧑⚖️ |
| Humor | 126th | 3.185⭐ | 29🧑⚖️ |
| Mood | 70th | 3.768⭐ | 30🧑⚖️ |
| Given | 22🗳️ | 35🗨️ |
Well done!
Please note
- My UI implementation is terrible and depending on screens/resolutions/etc it might break. In my testing the game launches fullscreen (scaled up from LD embed resolution) and seems fine. However, if I start messing with the window sizing, resizing, etc, the Simpson Back Fat meme unravels, and the UI breaks. Hopefully you don't get to see this.
I also think the art looks worse (less detail/a bit overexposed) on the windows exe but maybe that's just my graphics driver/display settings.
*(This comment was not compelled by any central sorting algorithm and is definitely not intended to be used to influence anyone to try this awesome Compo entry.)*
the notification texts were spot on.
you put together a very nice package of stealth gameplay, social commentary story, nice pixelart gfx and fitting audio/music that forms a very pleasant jam experience, and my eyeballs and frontal cortex enjoyed every moment of it.
its great that there is a quick restart if you get influenced and not much progress is lost. I enjoyed the minigame without the hard "fail" state. I wish for more deep stealth/avoidance gameplay!
i will now go reflect about the state of modern media and human attention in a corner for a bit.
thank you for this experience. :eye:
I really loved the hacking mini game - i think it is the gem of this game.
Would have loved more levels but thats common for good ld games, one can just do so much in 48 hours ^^,
Overall well done!
One this that could be added is that in the hacking phase, the arrow controls are not available anymore, so the keys I used were a bit confusing to me. Other than that, very cool game!
the premise for this is really cool, and I love the dystopian world you've built here. Jam games don't generally have the greatest writing in my experience, so this was a pleasant surprise!
I also enjoyed the hacking mini-games; I think they could use a more significant penalty for failure - would make them feel a lot more suspenseful!
Good job!
If that’s what happened I’d appreciate you trying the game again, there is a bit more content and story left that id love for you to try to get the full impression.
If there was some error/issue then I’m not sure what could be the problem, but I do appreciate you trying the game.
edit: Tried again and realized hacking was supposed to be WASD :sweat_smile: tried out the end, good work!
The graphics are nice and the game is quite polished. You basically made two games in 48 hours when counting the hacking mini game as well, very impressive.
Where did you find the time to make all this haha? The amount of stuff (narrative, gameplay, art) is insane, great job. The game was quite enjoyable too! The area of effect of people stayed up maybe a bit long, you had 10 seconds at first but then only 5 or so between each one since they stayed active for so long.
Great job on this and thanks for the game!