Reload by dod108
Go as far as you can, shoot enemies and don't get shot. Be careful: your weapon reloads every 10 seconds.
Supports keyboard and controller. All assets are mine, except: - font: Pixellari by by Zacchary Dempsey-Plante - sound effects: GDC bundle - music: Jason Shaw


| Link | https://drive.google.com/file/d/1n7FDp-6nGPjPsD4bCmV9DHngDsjD420m/view?usp=sharing |
| Original URL | https://ldjam.com/events/ludum-dare/51/reload |
Ratings
| Overall | 260th | 3.84⭐ | 27🧑⚖️ |
| Fun | 64th | 4.12⭐ | 27🧑⚖️ |
| Innovation | 605th | 3.28⭐ | 27🧑⚖️ |
| Theme | 210th | 4.06⭐ | 27🧑⚖️ |
| Graphics | 648th | 3.54⭐ | 27🧑⚖️ |
| Mood | 702th | 3.32⭐ | 27🧑⚖️ |
| Given | 26🗳️ | 47🗨️ |
Controls are a bit weird, especially when you have an AZERTY keyboard like me...
i find a way to reload with calm lol 
In its simplicity it's actually more in-depth than it first lets up to be, I was thinking I could cheese this easily and take my time but no, you want to be extra smart and extra careful.
Did not expect it... Congrats.
The AI is just great and part of what makes this game fun, though I would put some randomness into it - for example you can shoot enemy and make him duck, but knowing that it always gets back up after a second you can easily shoot him with your next bullet. But obviously this is something if you want a bit harder for people who get into it, for the game jam it's just perfect - makes you feel awarder when you figure it out!
Also as another commenter pointed out this game can profit greatly from some sort of local 2-player multiplayer - something akin to Nidhogg.
When my friend was playing this game, he said that it gives some Nidhogg vibes, maybe I should play it and try to include similar multiplayer in my game, as you said.
@legolula @niccolo-temperanza @vidim888 Thanks for praising the AI. I'm actually surprised how well it turned out, especially knowing how simple it is.
Okay, I actually did not really notice the randomness. Great that you have it! I add it everywhere in my jam games - makes a game feel bigger and adds some replayability.
Slightly out of the normal bounds of the game, but had a fun time seeing if I could get the enemies to shoot each other so I could save on bullets.
The floor and ceiling gave me a bit of nostalgia for old ZX Spectrum graphics too!
Also built a totem pole trying the popular "jump on the enemy's head to reload" trick :smile:

Super simple, super neat! Once you get into the rhythm of how enemies behave, you can take them out pretty effectively. Satisfying. Would love to see more enemy types.
The only thing I would add is some kind of variations in the environment. After some point, it feels a little boring (but hey, it's a jam game, there's nothing wrong here, don't worry).
It's a simple but efficient game (and fun! that's important), congratulations!

Btw, "You died"? Is it a souls-like? :D
I agree that more variation would be nice, as you noticed it's lacking due to the time constraint.
Thanks for feedback!