Frosten by Kaech
[Controls: Use WASD to move and SpaceBar to Jump! ESC for the Menu to replay the level with 'Play Again' or return to the Title Screen]
Frosten is a platforming game with a twist: Every 10 seconds your current block is frozen at your position, and you respawn at the nearest checkpoint! The music stays in sync with the freezing to help you time your jumps and keep things interesting.
Have fun avoiding the spikes and jumping into your almost-doom at exactly the right time... Timing is key!
If the first few tutorial levels are too boring and you're in a hurry, skip ahead to level 6 from [Select Level] on the main menu!
This was a two man project, and everything here is completely custom from scratch and made in Unity, Blender, and Bitwig Studio. This is our first game jam! It was VERY hard on Kaech who didn't sleep much. Please support him with your feedback =-D
I (Cypheus) hope you love the music. I just started doing music production a few months ago and would love your feedback on the soundscape. There's about 5 minutes of completely custom music in the game! We'd love if you stuck around to hear it all at least once!
(This game had game-breaking bugs when we first uploaded, but we just uploaded a version that doesn't crash on Menu or Death! Yay!)
If the embedded version here on LDJAM doesn't work, it's also on itch.io: https://cypheus.itch.io/frosten
Ratings
| Overall | 680th | 3.429⭐ | 37🧑⚖️ |
| Fun | 744th | 3.206⭐ | 36🧑⚖️ |
| Innovation | 283th | 3.671⭐ | 37🧑⚖️ |
| Theme | 420th | 3.829⭐ | 37🧑⚖️ |
| Graphics | 805th | 3.271⭐ | 37🧑⚖️ |
| Audio | 399th | 3.457⭐ | 37🧑⚖️ |
| Humor | 740th | 2.537⭐ | 29🧑⚖️ |
| Mood | 859th | 3.132⭐ | 36🧑⚖️ |
| Given | 55🗳️ | 46🗨️ |
Very cool!
I hope you enjoyed you first LD, it always is a very special experience. Hope that @kaech is feeling better!
Overall, that's a pretty big amount of work for two people in three days. Good job!
(and the music is nice and fits the mood of the game)
I agree with @chocolate-endive regarding the death. It's too easy to die in some levels and then you lose all your block-placing progress, I think the game would be way more fun being more forgiving.
Personally I find the music a bit too "gamey" but it works well with the game.
Congrats!
The music is really nice as well.
Other than that, nice level design and music!
Nice job on the music and sounds!
If you’d like to rewatch the playthrough, you can find it here: https://www.twitch.tv/videos/1609823066?t=2h42m42s
Good luck on your ratings, see you next LD! :D
💜 Elysia Griffin AKA Button Feedback Lady
https://www.twitch.tv/elysiagriffin
I enjoy these type of games where you basically make your own path to the level.
Despite the music I had some trouble to determine where the ice block would freeze. I don't know if it was the bit floaty jump or I just didn't get into the rhythm.
The core mechanic here is cool but it's a bit rough on the edges. The floaty/slippery movement (which kinda makes sense given the icy environment) combined with the precise timing and having to restart the whole level when you die makes the game very punishing.
I think the game would feel more fair with a few very simple quality-of-life changes. Like the previous commenters have mentioned, not losing your "level building" progress upon dying would be great. Additionally, I think the game could remember the order of blocks so you wouldn't have to rearrange them every time when you restart.
Also, the first jumps of level 7 are very tricky for no apparent reason, other than just frustrating the player for the sake of it. :grin:
Still, the game kept me in its grip all the way to the end. There was a surprising amount of content! I spent a good 15-20 minutes on it.
It would be great to be able to place blocks on demand (perhaps you can and I missed it?).
One bug I spotted, standing beneath an up/down block will push the player forwards/backwards in the scene.
Otherwise, a very solid entry! Thank you for making it, I think getting to choose in which order the blocks spawn was a nifty mechanic!
I had fun with the puzzles and played through all 8 levels. It probably took me 15-20 minutes to play through. Nice puzzle design!
A couple of things that I found annoying were:
1. Switching between keyboard and mouse every time I lose. Moreover, the "play again" button and the "done selecting blocks" button were not in the same spot on the screen so I had to move the mouse and click twice every time I lost, which was... often :)
2. The controls (particularly the ratio between jump height and walking speed, and the slide-to-stop) made the game pretty difficult and I kept dying. Moreover, I'm not sure but I think there's a bug where your momentum is not reset when you respawn, which caused further deaths.
3. Restarting the entire level when dying makes the game much more difficult :)
4. I wish it would remember my chosen block order when I die, rather than always going back to the default one.