Poust by madmaw
Endless runner, kind of. Get the the exit (flashing box thing) without dying.
Desktop: 'x' to jump, mouse to shoot/aim
Mobile: Touch a wall/floor you are on to jump, everywhere else shoots. Supports multitouch. Yes, it's really hard.
Tested in Chrome and Android (also Chrome). Let me know if it works in something else for you.
TIPS!
Going faster lets you jump higher (centrifugal force).
Holding jump lets you jump higher.
You can wall jump (also reverses direction).
Shooting has recoil, which you can use to slow down or speed up.
If you want to play fullscreen (say, on your mobile), follow the web link instead of playing inline above.
Unfortunately I didn't manage to integrate the theme in any meaningful way. You're a bad dude, you're red and you've got a gun :D. Maybe a devil escaping to heaven? Ran out of time to do proper art.
Thanks for playing!
Edit: the postcompo has a lot of updates and bug fixes, you should rate me on the original version, then, I guess, go on to play the post-compo version if you like it. I'll keep updating it as I add features for JS13K. Still got a couple of KB to play with
Desktop: 'x' to jump, mouse to shoot/aim
Mobile: Touch a wall/floor you are on to jump, everywhere else shoots. Supports multitouch. Yes, it's really hard.
Tested in Chrome and Android (also Chrome). Let me know if it works in something else for you.
TIPS!
Going faster lets you jump higher (centrifugal force).
Holding jump lets you jump higher.
You can wall jump (also reverses direction).
Shooting has recoil, which you can use to slow down or speed up.
If you want to play fullscreen (say, on your mobile), follow the web link instead of playing inline above.
Unfortunately I didn't manage to integrate the theme in any meaningful way. You're a bad dude, you're red and you've got a gun :D. Maybe a devil escaping to heaven? Ran out of time to do proper art.
Thanks for playing!
Edit: the postcompo has a lot of updates and bug fixes, you should rate me on the original version, then, I guess, go on to play the post-compo version if you like it. I'll keep updating it as I add features for JS13K. Still got a couple of KB to play with
| Web | http://madmaw.github.io/LD33/dist/index.html |
| Web (postcompo updates) | http://js13kgames.com/entries/poust |
| Gameplay Video (postcompo version) | https://www.youtube.com/watch?v=m_4kBJsEUF4 |
| Source | https://github.com/madmaw/LD33 |
| Original URL | https://ludumdare.com/compo/ludum-dare-33/?action=preview&uid=5068 |
Ratings
| Coolness | 68% | 3 |
| Overall | 2.82 | 729 |
| Audio | 2.14 | 631 |
| Fun | 3.16 | 367 |
| Graphics | 2.61 | 692 |
| Innovation | 3.21 | 339 |
| Mood | 2.50 | 744 |
About the game, I like the gameplay, but for me it as very difficult to climb higher.
The game is seriously fun. Even when I wasn't making progress, just building up speed and walljumping around was entertaining. Speaking of making progress, I feel that restarting the whole game when the player hits an enemy is a bit harsh... Maybe a life mechanic would improve this, dunno. I couldn't get past level 3, so I don't know how lengthy the game is.
This is a very cool concept, and I'd really like to play more of this! Great work!
Now I can shoot while I'm jumping, which changed for me how the game is played considerably. Now I absolutely LOVE this game. The recoil lets you do cool maneuvers, lets you ascend much faster and lets you avoid traps that normally wouldn't be possible. It feels awesome. Thanks to that I reduced my best time in Level 1 to 0:16 :D
I can consistently reach Level 3 now, but I still couldn't beat it (yet). Enemies are still tough to handle, but at least now I don't feel hopeless against them. Because of the recoil, if you shoot an enemy during a jump you're likely to lose speed and fall down.
I'll try again tonight to see if I can beat Level 3 (and perhaps beat the game). Again, awesome job!
Not sure if it was my computer, but I found the controls to be lagging slightly, making timing difficult (I was playing the full screen version, as the in-line version would move the page every time I jumped)
Great work!
It kind of remends me of Super Hexagon