Demon King Wizard's Hat Escape by Spiritw
This is my team game. It was a pretty difficult challenge, since this game is our first participation in a jam.
- Requires a Windows 64-bit machine
- Movement: WASD or arrow keys
- Aim: Mouse pointer
- Shoot: left-click
| Link | https://spiritw.itch.io/wizard-hat-escape |
| Link | https://github.com/KvotheKS/ldjam51 |
| Original URL | https://ldjam.com/events/ludum-dare/51/demon-king-wizards-hat-escape |
Ratings
| Overall | 1187th | 2.684⭐ | 21🧑⚖️ |
| Fun | 1156th | 2.553⭐ | 21🧑⚖️ |
| Innovation | 1212th | 2.184⭐ | 21🧑⚖️ |
| Theme | 946th | 3.237⭐ | 21🧑⚖️ |
| Graphics | 857th | 3.158⭐ | 21🧑⚖️ |
| Audio | 644th | 2.972⭐ | 20🧑⚖️ |
| Humor | 849th | 2.333⭐ | 20🧑⚖️ |
| Mood | 1169th | 2.342⭐ | 21🧑⚖️ |
| Given | 21🗳️ | 5🗨️ |

Nice little entry, I especially liked the graphics !
I loved the little skeleton guys - so spooky and cute!
Also, the background is actually just beautiful. Well done!!

Here is my playtest:
https://youtu.be/5uFOEvFNPko
[Edit: Disregard previous code comment, didn't realize that DeathBehavior and FallBehavior were used with enemies.] But perhaps emitting a signal and listening for that and calling `get_tree().reload_current_scene()` when the player is the target of the queue_free.